Man, that's dirty tactics by the marketing team... still, my 8800 GT is absolutely amazing, and will keep me happy for a few years yet...
Yeah your GT seems to be slightly better in every aspect compared to the 8800 GS
If only you had the option of "toggling" between the two options, but that would most likely be lots of work.
Device name: NVIDIA GeForce 9600 GSO
Pixel shader: 3
Estimated VRAM: 582 MB
Motion blur: Yes
lame, I realised that my card is actually from the previous generation. I'm so dumb.
"The 8800 GS has 96 stream processors and 384 MB of RAM and 192 bit memory. In May 2008, it was rebranded as the 9600 GSO in an attempt to spur sales."
Thanks for all these updates!
That's great!
Oh I guess this could go in "Feature requests"
With the object bar thing, can you make it possible so that when you select an object on that it will be the same as selecting it on the layout. Since when you select an object on that side bar thing it won't come up on the animator tab, which would be really useful so you don't have to manually look for the object in your layout to click on it so you can change the animations.
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Yay for scirra!!!!!!!
If you focus lots of time into art, you'll eventually get better!
Yeah I was just wondering if that's what deadeye did.
[quote:3djhimmt]How did you get this game to not blur the pixel art when it is 2x the size?
Application - Properties -> Sampling - Point
I wish that would work for the window
How did you get this game to not blur the pixel art when it is 2x the size?
Did you use zoom instead of resize window?
Thanks for that! I'll definitely give that a go.
I another feature, just like clickteam, could be a patch maker! <img src="{SMILIES_PATH}/icon_surprised.gif" alt=":o" title="Surprised" />
If there isn't already, an if thing would be useful when making equations.
Such as: if(equation,true,false) or if(5+5=10, 1, 0)
that would be great <img src="{SMILIES_PATH}/icon_biggrin.gif" alt=":D" title="Very Happy" />
Don't worry!
I was just use to using "assarray" where you don't have to "insert" you just have to use the set value and it automatically creates it.