Ahr Ech's Forum Posts

  • I don't really get these solutions. Unless I'm missing something I think you could just set the object's angle like this: 90+Object.Sine.Value

    If you're letting the bullet behavior set the object's angle, you might want to set the sine to "value only" so they don't fight each other.

    example https://dl.dropboxusercontent.com/u/135 ... hingy.capx

  • Starting to rough out the HUD.

    Not too hard. I learned the little bit I know from youtube tutorials.

    vybr Looks really clean! I'd add some stalagmites in the foreground as well to give it a little more depth.

  • Could you tell me which program did you use to make this amazing mech?

    I used Blender for the mech sprites. The rest of the objects in the scene I painted in Photoshop.

  • Ah, I was suggesting this as a replacement for the ScrollTo behavior. For it to work right, you'd need to remove the behavior and set your new scroll event to run every tick. It should smooth out that jump you were describing with a little tweaking. Unless I misunderstood what you're trying to do?

  • Oh, sorry. lerp is a system expression.

    From the manual: "lerp(a, b, x) Linear interpolation of a to b by x. Calculates a + x * (b - a)."

    So for smooth camera tracking, you might try System / Scroll To Position and setting X to lerp(scrollx, player.x, 0.05) and Y to lerp(scrolly, player.y, 0.05). That third value in each, (0.05 in this example) changes how fast it'll scroll. The bigger the number, the snappier it'll be.

  • I like to put my scrollto behavior on a separate invisible object and then just lerp it's position to the players.

    I only use it if I need screenshake or want to track multiple objects, though. If you don't need those it's easier to just go through system and lerp your scrollx and scrolly values to the player (or anywhere else) directly.

  • Added some FX and an evasive slide move to my mech prototype.

  • Man, this is all looking so good! I really like your UI design.

  • Ahr Ech (I can't seem to figure out how to your username with that space in there?) - The mech suit it great. I've been playing the alpha of Reliquary on my pc and really digging it!

    Thanks, glad you're enjoying it! And Sick Bay looks awesome, great concept!

    C-7 Congrats man!

  • I took a break from working on Reliquary yesterday afternoon and most of today so I could get a prototype idea out of my system. Sort of a mech shooter thing. I'm really happy with how it turned out, so this might by my next project once Reliquary is finished!

    Monumental Wow, that looks really cool! Gonna have to bookmark your thread.

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
  • I use GifCam. It's a simple, lightweight little tool with with some handy editing features built in. http://blog.bahraniapps.com/gifcam/

    This looks great!

    Thanks!

  • Looking good everybody!

    Here's some Reliquary stuff I posted on Twitter yesterday for Screenshot Saturday.

  • Last week I did a second pass on inventory items and re-worked particle effects for the jetpack so that it leaves a trail now.

  • Wow, this is looking really great! Can't wait to get my hands on it.

  • but here is the thing... it will never work when scroll is at 0,0 or when crossing the origin. (scroll x=0 and scrollx = -2)

    Ah right, I hadn't thought of that. You're right then, we totally need this!