68kStudios's Forum Posts

  • Hello.

    Played with knight all the way down to lvl 20. I don't know how deep this goes, or if it has an end or does it procedurally create levels all the way down to eternity.

    The game ends at level 100 ;)

    * Weapon orb doesn’t show in shop inventory icon, only way to deduce its presence is to check the stats. Can cause mistaken purchases.

    Ops! I missed it!

    * Couldn’t find the button to close inventory once I open it with “I”, do I have to take an action? Pressing “I” to close it again?

    Press ESC or any other keyboard button but I

    * Healing (red) fountain at level 9 healed for 1 hp only. (from 75 to 76, does it heal to a percentage of max hp? Was it supposed to give a buff?)

    The red fountain gives you just few HP (a little more if you use the druid). I'll probably add a small percentage of your Max HP, so it will become useful even at higher levels.

    - Disarming a trap could have a small chance to yield items/gold or xp? (items of the previous victims?)

    Good idea

    - Having too easy time with Knight. Enemy damage too low and can’t compete with even low armor values (damage reduction) values like 1-2. Snakes don’t even deal damage most of the time. Once I upgraded my starting armor to +5 with scrolls, I am like Ironman.

    You are right, the Knight is too strong. It's time to nerf!

    -Felt zero need to use potions.

    Because the knight is too strong, probably

    I think this has the beginnings of something awesome.

    Thank you very much, you have spotted a lot of thing that I have missed.

    I'll publish another fix in the next few days, thank you again.

  • Thank you all for your feedbacks; I've just uploaded a small update to balance some stuff (like the hunger level increase, that is now a little slower).

    You can find the version 0.6.10 at the same address: http://www.68kstudios.com/games/catacumbas/

    Edit: I just realize, your the person thats making the "7th circle" game! Wow, your on your way if you keep this up!

    Thank you very much. I'm also working the the sequel of "The 7th Circle": this is the Steam page

    store.steampowered.com/app/1251850/Inferno__Beyond_the_7th_Circle

  • Onto technical level, may I ask which the line of sight algorithm you implemented and how did you do it with construct?

    I've used the the rot.js plugin that has an integrated fov action; also, I've used different LineofSight behaviours for the PG

    This is amazing. Expand upon it and construct might finally have a worthy roguelike!

    Thank you ;)

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
  • Hunger mechanics are fine, but I think they always drain way too fast. It´s like the character needs a steak every 10 minutes with snacks inbetween. And once you hit 0 you basically just drop dead within minutes, except a mage, they just heal themselves (?) I´d rather have levels of starvation, like beeing satiated gives you a buff while certain degrees of starvation will give you debuffs (reduced max health, reduced mental abilities, reduced strength etc.) and yeah, maybe in the end the character dies but this should take a while, starvation is a pretty slow death.

    Thank you for your feedbacks...this hunger mechanics is a pretty good suggestion ;)

  • Hi,

    I've worked on a little project in the last few weeks, a roguelike RPG called "Catacumbas".

    You can play it for free here: 68kstudios.com/games/catacumbas

    Tagged:

  • Gameplay video

    Subscribe to Construct videos now
  • Thank you ;)

  • Thanks also for giving me my 'new word of the day' Esotericism!

    Wishlisted.

    Eheheh, I had to use some vague terms to describe the "religious" elements of the game :D

    Thank you ;)

  • Hi,

    I'm working on a new Grid-based First Person Dungeon Crawler, it's the sequel of my previous RPG The 7th Circle (you can find it on Steam https://store.steampowered.com/app/832710/The_7th_Circle__Endless_Nightmare/ )

    I've developed it with C2 and just in the last few days I've converted it to C3... just want to show you some screenshots ;)

    EDIT:

    It's called "Inferno - Beyond the 7th Circle". It's now available on Steam and GOG.com

    Steam

    https://store.steampowered.com/app/1251850/Inferno__Beyond_the_7th_Circle/

    GOG.com

    https://www.gog.com/game/inferno_beyond_the_7th_circle

  • Hi, someone has manage to publish a Linux port of a game on Steam?

    I can't even run my game on Ubuntu: I've exported it with nw.js, but it doesn't work. I've followed this tutorial scirra.com/tutorials/1276/exporting-desktop-apps-with-node-webkit but still no results.

    Hints?

  • PROBLEM DESCRIPTION

    When exporting in NW.js (or using it as preview browser) the custom cursor image disappears when you move the mouse outside the game window and move it back.

    ATTACH A CAPX

    dropbox.com/s/dkqpi55qzyvvdao/mouse_cursor.capx

    DESCRIPTION OF CAPX

    Just one object to change the mouse cursor (a sprite 32x32). To reproduce the bug, preview in NW.js (or export the project) and move the cursor outside the window or on the resize area (where the cursor change to the resize arrow), then move it back on the game window. If you export the game without the "resizable window" option it works fine.

    AFFECTED BROWSERS

    NJ.ws

    OPERATING SYSTEM AND SERVICE PACK

    Windows10 ver1803 64bits

    CONSTRUCT 2 VERSION ID

    R259 64bits, nwjs v0.31.0

  • Some new screenshots (click on the image)

  • First Person Dungeon Crawler https://youtu.be/wuSOOIeP8Ss

  • New gameplay video https://youtu.be/wuSOOIeP8Ss

  • I've launched a crowdfunding campaign on Kickstarter. If you like my project, please support or share the link

    You can find more info here:

    https://www.kickstarter.com/projects/563447142/project-daedalus-a-horror-dungeon-crawl-rpg