-I see you have improved the UI greatly. It’s really shaping up nicely, now.
-Minimap improvements as well. Nice!
-Feels much more challenging now, at least for the first level.
*One bug/oversight: I still could find a trap at a distance when I was blinded by another trap. I think I reported this before as well? Can’t remember.
-Definitely more challenging! I finally died in your game! YAY! I had never seen the game over screen before. This is awesome!
-Floating eyes are now ranged, that’s awesome. BUT, they don’t telegraph their attack clearly, so it’s confusing at first when trying to understand why you are losing hp.
*If you could make it that, both melee and ranged enemies, telegraph their attacks. Maybe melee enemies’ sprites just move rapidly and “hit” the player sprite, and the ranged attacks leave behind a trail of particles that disappear slowly?
-Aaah, I hear additional music! AWESOME! Is the music now based on dungeon type?
*The “nothing equipped” icon on the shop looks like a quarterstaff. Could you change it to an “X”?
It's nice to go back to this game and to see its development. Now that it has become more challenging, it's more my taste. The old "start as knight and stack armor" doesn't work, at least not immediately.