68kStudios's Forum Posts

  • Ashley Ok it seems that I have 2 different issues

    1) I get the "Failed to open project" message when opening the project form Google Drive. Opening the same project from a local folder is ok.

    2) I had one 3d Model that was causing weird issues with the latest build but that works with r476. I cannot reproduce the issue with a blank project.

  • I may have found what is causing the "Failed to open project" message and most of the new issues in my game: I've removed every 3d models in my project and now it seems to work with the latest C3 build.

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  • That's the problem: I can't reproduce the issues with a new project and I don't think that sharing a project with 11000+ conditions and 16700 actions will be any use to you

  • same here, project broken with the latest build of Construct (no external addons). Really hard to understand what is causing the various issues.

    My game doesn't work with any builds since r477.

  • Hi! I love the look of this game. Super cool.

    I am trying to get a game of mine on to steam. How did you get the build uploaded to steam? Ashley has commented that we don't need to download the steam sdk any more, but the instructions for the steamworks plugin don't mention how to upload without it.

    What am I missing here? Phill

    Hi!

    You don't need the steamworks plugin to publish a game on Steam; you only need it if you want to add achievements to your game or other Steam-related stuff.

    There are different ways to upload your build to steam and they are unrelated to Construct, so you can check the Steam documentation for more info about it.

  • Demo now available on GOG too!

    gog.com/en/game/dungeons_of_dusk

  • Thanks for the update (especially for the automatic addition of "allow-host-input-processing": false"), but unfortunately adding an additional installer to a Steam game isn't exactly straightforward, and I don't think it's even something players will love (they're already pretty annoyed by using Webview2, to be honest). Thanks anyway, and let's hope for an official update from Microsoft.

  • Demo available now on Steam ;) store.steampowered.com/app/4176460/Dungeons_of_DUSK

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  • Demo available from February 23rd

  • The "allow-host-input-processing": false should have no impact on any Steam features other than the overlay. All other features like achievements should still work.

    If you add "allow-host-input-processing": false I'm pretty sure that you don't see the Steam pop-up "press SHIFT+TAB to show the overlay" (or something like that), so I'm assuming that you will not see the pop-up for achievements as well. The achievement will be probably counted but I don't know if the player will be notified.

    EDIT: I was wrong, the Steam pop-up works even with the line "allow-host-input-processing": false... Curiously, Discord's overlay works without any problems.

  • Does someone know if Steam Achievements (and their notification) work fine even if the Steam overlay is disabled (by adding the "allow-host-input-processing": false line)?

  • I don't think that you can reproduce it without a keyboard with the Italian layout, but I will try to open a bug report, thank you anyway

  • Ashley Could it have something to do with the command palette shortcuts?

  • I can't type square brackets on my keyboard (Italian layout) while editing text or json files in the latest release (Release r466). Every other symbol works fine and square brackets works in expressions editor. Does this only happen to me or it's a bug?

  • A couple of screenshots