68kStudios's Forum Posts

  • Please contact Valve about the gamepad input issue - it appears to be the case that it works fine so long as you don't initialize the Steam SDK with Steam Input enabled, so it looks like it's Steam Input that is breaking it, and that's all Valve's software. I'd guess they can fix it, so long as you get in touch and report the problem to them.

    I don't get it. Is this issue related to the WebView2 bug reported here github.com/MicrosoftEdge/WebView2Feedback/issues/5406 (by the way, it seems that they've updated the status of the bug report)?

    In that case, we should get in touch with Steam just to fix the "allow-host-input-processing": false line not working as a temporary work around? Or these are two unrelated issues, meaning that even after a fix from Microsoft, the gamepad issue on Steam will remain due to Steam Input?

  • Love it, good luck! I added it to Steam wishlist.

    Thank you!

  • Hi,

    this is Dungeons of DUSK, my upcoming RPG. It is a classic turn based dungeon crawling RPG that takes place canonically between the episodes of the cult classic FPS DUSK.

    Subscribe to Construct videos now

    The game made its world premiere at the PC Gaming Show: Most Wanted.

    Wishlist Dungeons of DUSK now on Steam and GOG

    Tagged:

  • This is really bad, I hope they fix it quickly: it's really unprofessional to publish a game on Steam with one of these features removed...

  • Same question: the WebView2 exporting option seems quite unprofessional to me. I have my games published on Steam and GOG (exported with NW.js) and at least every asset is "hidden" inside the package.nw file (that is just a zip file, but it not so evident).

    Instead, having all the files in plain sight in the "www" folder with the WebView2 exporting option is quite bad to be honest. Any suggestion or workaround?

  • Hi! The Early Access period is coming to an end and Ludus Mortis will be released very soon ;)

    Wishlist it on Steam or Gog ;)

  • > the Greenworks/Steamworks condition "Is running on Steam Deck" doesn't work for me, but I've found a workaround:

    Perhaps a better solution would be reporting it:

    https://github.com/Scirra/Construct-bugs/issues

    It doesn't work for me because my project doesn't work with the NW.js version required to run the plugin. I don't know why is this happening, but has nothing to do with the condition "is on the steam deck" or the plugin itself, so I don't think that I have to submit a bug report.

  • A little update if someone is interested;

    the Greenworks/Steamworks condition "Is running on Steam Deck" doesn't work for me, but I've found a workaround:

    "is On Linux" + "PlatformInfo.WindowOuterHeight=799" + "PlatformInfo.WindowOuterWidth=1279"

    Using these conditions you can detect if the game is running on the Steam Deck

  • Mmm I just find out that the latest version of Greenworks actually has this new condition, nice!

  • Hi,

    my game (https://store.steampowered.com/app/2197650/Ludus_Mortis/) has the tag "Playable" on the Steam Deck and I'm trying to upgrade it to "Verified".

    To improve the user experience, some settings (like font size) should be automatically changed if the user is playing on a Steam Deck. Anyone know a way to check this condition?

    I've tried "is On Linux" + "PlatformInfo.WindowOuterHeight=800" + "PlatformInfo.WindowOuterWidth=1280" (OS and screen size of the Steam Deck), but it doesen't seem to work.

    Any suggestion?

    Tagged:

  • Thanks!

  • Thanks, but I don't think it helps.

    I don't want to allow the user to save the image locally.

    I want to use the image imported by the user for different sprites and to keep the data changing layouts and closing the game.

    I think that I may use the binary plugin and maybe save the image data in an array, but I don't know ho to retrive these data and how to properly save them.

  • Hi,

    I want to add custom portraits to my game: users should be able to upload images and use them as portraits for characters through the entire game, not only in one scene.

    I'm currently using "File chooser" to upload the image; then I use Canvas to paste a border on the image and use the new image (user image + border) as a portrait for that scene. But how can I refer to that image in other scene and use the same image for more objects? What's the best way to do that?

  • Now available in early access, for Windows and Linux

    Steam: store.steampowered.com/app/2197650/Ludus_Mortis

    GOG: gog.com/game/ludus_mortis

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  • Ludus Mortis will be available in Early Access on September 29, 2023

    store.steampowered.com/app/2197650/Ludus_Mortis