I'm really liking how this template was put together, especially since practically everything is done without using functions.
Now I wanted to ask about having the player move from one area of the level to another without the teleporting effect. Right now I have the player moving to the designated area, but the teleporting wave effect still happens on the player afterwards. How would I go about just having a 'door to door' effect in a level, maybe with a possible fade out -> fade in to new location?
Also, how would I have a closer view of the player? I didn't want to break any of the events by adding anything without asking.
Moving the player to another location on same level should easy. I would suggest you use a zone sprite. Use the action variable (e.g. set it to 'MovePlayer' and add some logic. Here is a sample of action 'ShowText':
If you need fading and so, take a look at the way the teleport works (copy logic from there as you see fit).
Regarding zooming , you can use the CameraTool. Just set zoom to e.g. 1.3 and camera will zoom 130%:
If you need a "complicated" (in my term a 'scene') I would suggest to copy the scene 'HearSound' and adjust the action as you like.