The Official Introduce Yourself Thread

  • Hi there!

    I'm DoctorKhaos a UX - Designer from Berlin in Germany.

  • Hey everyone!

    My name is Scott Howard and in short I'm an aspiring game designer, gaming enthusiast, bargain-hunter, and beer lover. I've been gaming for as long as I can remember, but I've also dabbled in video game design over the years, starting with the original Half-Life in modding and also Warcraft/Starcraft custom map making.

    I went to school and earned a Bachelor of Science in Digital Entertainment and Game Design at ITT-Technical Institute. I worked a year at Cyan Worlds/Cyan Test as a QA Tester and QA Test Lead, but life has it's odd little twists and turns, so I'm no longer working in the game industry officially.

    With a full time job, it can be difficult to find the motivation to design games. Thankfully, I stumbled upon this website and the Construct 2 engine about a week ago, and it reignited the spark to start working again. I dabbled with the free version for a few days and immediately purchased a license. I created a couple 40-hour game projects with GameMaker 8.1 and I'm going to attempt to recreate at least one of them using Construct 2.

    There's not much else to say other than I'm pretty much just a dude with a loving wife and dog who is trying to create games on a side, whenever I'm not playing them, of course. I also tend to get long-winded and wordy, so I'll wrap this up now! I look forward to participating in the community in any ways that I can and hopefully I'll get around to sharing some of my games with you all.

    -Scott / Crazyhowie

    howardconcepts.net

  • Greetings from Vietnam,

    I have been browsing the forum for a while. It is a pleasure to become a part of Scirra community.

    I am a software engineer majored student, come to game making mainly because I have some ideas that I want to implement. I love to create games that everyone can play, regardless what OS they are using, so I decided to spend my time digging in Construct 2.

  • Hey guys! I've been workign with Construct 2 for a couple months and have 2 projects under way. One of which, entitled Super Juniper, I'm hoping to start Kickstarter funding for in about a month.

    I've always been a gamer. I learned to read playing Pokemon and Banjo Kazooie. So making games has always been a dream of mine. I finally felt my skills were sharpened enough so I started looking for a devloping platform, thus Construct 2.

    I'm very interested in mixing new ideas with tryed genres and themes. In general I'm looking to innovate.

    I'm an artist, composer, designer, programmer, and director and I'm entering college this Friday. I currently work solo, for lack of good teammates, but I'm always looking!

  • Greetings.

    I'm a Canadian working on my bachelors in business management.

    I first found out about Construct 2 when it was advertised on Reddit's /r/gamedev and see a lot of potential in its future.

    Most of my gaming is indie gaming. My hobbies include growing carnivorous plants, collecting movies, watching anime and solving speedcube puzzles. I guess Kickstarter is now added to my list of hobbies as I produce episodes on YouTube about it.

    I lurked the forums since March due to the bug where you can login on the arcade but couldn't login to the forums. Now that I can login, it is time for me to join some discussions.

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  • Hey guys, From South Africa. New to scirra, downloaded this program. Absolutely amazing.. reading through the tutorials ( very long). But I want to become a master in this program and make games easily at a point and show my friends.

    You guys must help me a bit if I throw out and idea please thanks

  • Hi all, first post didn't take so thought I'd give it one more try. apologizes if I double posted

    Just wanted to introduce myself and let you know I'm really liking what I see and having a lot less stumbles than I anticipated when I first started.

    Thanks for all the hard work, really like what you are doing here. Especially the support and community. <img src="smileys/smiley32.gif" border="0" align="middle" /> <img src="smileys/smiley32.gif" border="0" align="middle" />

  • Hi everyone... I'm glad I found Construct, it looks like a great way for a beginner like me to get started creating games.

    I am not a programmer (besides HTML), so coding isn't something I can do. But I have been making a living online for the past many years, creating websites (HTML and others), so I think that helps a bit in terms of understanding how coding works.

    I haven't created a game yet, but I will be starting to soon.

    Note: I mostly this to get the extra badge. :)

  • Haha, welcome to the forum Borne.

    Nice badge.

  • Just today I bought Construct2. the day before the increase of the price. <img src="smileys/smiley1.gif" border="0" align="middle" />

    To save money and be able to start with a nice piece of software to design new things.

  • Welcome, welcome, thrifty shoppers <img src="smileys/smiley32.gif" border="0" align="middle" />

  • Greeting.

    I am known as TJ to my friends. I hope to include many of you in the future in that category, just respond to any of my Posts with "Hello TJ." and I will know you read this Intro.

    I would like to research and try my hand at creating a Iso Indie Game. I am sure I can find plenty of Beta Testers when the time comes. Any info, tutorials that anyone might know of would be helpful, and, YES I did purchase "The Complete Guide to Isometric Pixel Art" Manual when I purchased C2. I took time out from reading it to make this Post. <img src="smileys/smiley10.gif" border="0" align="middle" />

    To All my future friend, Later

    -TJ

  • Hello,

    I had seen Construct a few weeks ago, along with other game design platforms, but just yesterday I finally decided to download the free version and build a couple tutorials.

    I liked what I saw, and even if I could code a game from scratch, why would I if it is already built-in? C2 lets me focus on the fun aspects like the game mechanics, concepts, rules and design, without having to spend time building less interesting stuff like collisions, borders, etc.

    After the tutorials I checked the blog, still not completely convinced, and i found out about r100. After a couple hours of consideration, I purchased at midnight.

    I have a few game concepts in mind, so I will be around here on the forum while I start building.

    About me, well, I am a Software Engineer, with long time experience in other areas (financial, web technologies and project management). Recently starting to explore game design, AI and robotics. I was born and lived most of my life in Costa Rica. Now I am traveling the world (I am currently in Tbilisi, Georgia).

    I love strategy games (both RTS and turn based), casual games on FB and/or mobile, MMOs, and occasionally shooters, fight and race games, but I have never been particularly good at them.

  • Hello!

    I am a recent graduate of Temple University, with a BA in Broadcasting, Telecommunications, and Mass Media.

    I've also formally studied business management, finance, international business, Chinese, and philosophy.

    I graduated 8 months ago, and have since been engaged in a great many endeavors. I began by building a studio and workstation, creating Phy GTS (gaming and technology studio) on Youtube. Before getting off the ground, the show's name was changed to Phy Global Technology Studio, because I was finding myself uninterested in covering gaming news updates.

    The episode provided below is the only episode that I completed in 24 hours time, and thus is the only show that made it onto youtube. It was my first beta episode, demonstrating the primary format of the show, primary to people I know, and was a major accomplishment for me, since I had taught myself the Adobe Production Suite from the ground up over the past few months, creating all the animations and graphics for the show myself, with virtually no prior experience in this area, outside of tinkering a bit with photoshop and illustrator years before.

    Unfortunately, just following the release of my first beta episode, my school loans came in and it became necessary for augment my income through another means. This has caused me to have to postpone the work with the show, perhaps indefinitely, in order to become self sufficient. This is why the framework for Phy GTS exists, and essentially nothing more. Sad day. Here's a link if you'd like to see that lonely, generally underwhelming first beta episode: Phy GTS

    Since postponing production a couple months ago, I have been hard at work, and before telling that tale, I will note one immense development that has taken place just 3 weeks ago: I have discovered that I am gluten intolerant.

    While this doesn't appear to be good news on the surface, it is ultimately outstanding. This is because, for the past 2-4 years, I have been unwell virtually everyday. It has been an outrageous condition, and I've been trying countless measures to alleviate the symptoms, by changing my diet several times over, changing my exercise schedule, and seeing different doctors (though I've refused medication - why take something to suppress symptoms of something from which the cause is unknown?).

    Anyways, I have since confirmed that the gluten intolerance has been the culprit. I have been enduring rather intense anxiety symptoms for many months, which have been increasingly disruptive to my workflow, which is generally non-stop 7 days a week.

    Enough about that. Point being, It's been rough, and recently I feeling outstanding! Truly thankful to have finally discovered, and overcome, the cause of my lack of well-being.

    So over the past month, I've started my own local laptop repair business, Affordable Laptop Services (or ALS). Here's the website: Affordable Laptop Services. This is my first website ever, I hope you like it.

    I've also obviously recently become involved in Construct 2. I investigated Stencyl, Game Maker, Game Salad, and Unity, but after due diligence, I found Construct 2 to be the most promising for my current ambitions. I can't explain enough just how happy I am to have discovered this tool. Prior to discovering it, I was preparing to learn ActionScript3 so that I could begin gamemaking with Flash and Flash Builder, both of which I have very little experience (though I've become a bit more comfortable with Flash over the past several months, just haven't focused on it). After Effects has served as my primary animation tool, coupled with CrazyTalk Animator Pro.

    One of the many reasons I love C2 so much is because it reminds me so much of the Starcraft Broodwar Campaign Editor and SCMDraft2. I used both of those extensively to build some very large and complex (and awesome?) Used Map Settings maps. I probably made around 100 maps in total.

    So now I'm working on my laptop repair business, building a couple games with C2 (and doing TONS of reading for it - thanks to the awesome community!), investigating multiplayer integration, though I fear it's over my head at this point, and watching conferences on HTML5 gaming development. I'm also applying for 2 positions at Weebly in the coming week, so wish me luck!

    Oh and by the way, I understand that my username and avatar may give off the impression that I am female. This is not true, and I will never pretend otherwise. I have been using the username "teahousemoon" for some time; it is the name of an Enya song, and I absolutely love the name, plus the instrumentals are so fitting for it. Likewise, I discovered this image online some time ago, and thought it was also quite fitting to depict the name and feeling of the song, or perhaps Enya's music in general. Just seemed a good fit, I apologize if this choice of avatar and name are deceiving...I just like them.

    Anyways, that is a bit about me. I'm here to stay, so I look forward to continue to get to know, and become involved with the C2 community. So far I've felt very welcome, and I am excited to contribute in any ways that I can.

    Thank you for reading!

  • My Name is Michael, most people call me Mike.

    I like to draw and create digital art. I especially like to draw nerdy things like dragons and space doods.

    In RL I am a Graphic Designer residing in Las Vegas, have a wife and 3 daughters.

    I am pretty pumped to be working in Construct 2. It's only a hobby right now, so time is limited, but I hope to create something worth throwing a stick at.

    Bye now,

    -Mike Malaska

    www.mikemalaska.com

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