The Official Introduce Yourself Thread

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From the Asset Store
Introduce a quirky, lively character to your game with the Chirple Sprite Sheet.
  • Hi Everyone

    I just got C3 and been having a good time figuring things out.

    No background in games industry, apart from nigh 30 years of experience playing them :)

  • Hello Everyone,

    We are KryptoPixel and we use C3 on our projects.

  • Abdalghani using construct since 2014

  • Thx for post

  • I am an idiot who is trying to make a game without any type of experience.

    Hi, Im Bito, and im new here, I recently discovered construc 2 after trying to learn.. and fail to learn Unity, it was too complicated for my smooth brain, and Construc 2 has been just what I needed, simpler stuff with less code.

    Im working on a project called "A World In Pain", I want it to be a Top Down Turn-Based RPG in the style of ff/Pokemon, right now I just got the character working after multiple attempts, and am Very proud of it.

    Im doing everything (except Tiles), by hand, this includes enemies, allies, items and others, so its gonna be a long journey, here, have a sample of the ,main character Gloom

    I am sure I am gonna like it, alredy do, hope yall are having a nice day, see ya

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  • lol im here from C1 lol ;p

  • Hello everyone! I am an AWESOME Ninja! That was probably the cringiest thing you've ever read lol.

    Anyways, I have been here since October 29, 2020 and the first 7 games I made all suck. Like, seriously, don't play those. Anyways, I'm just here once again making games because I enjoy it! That's pretty much it. Thanks for reading lol. :)

  • Heyo, I'm Internet Peasent! The idea of making your own levels in games always intrigued and excited me, and that eventually led to wanting to make my own entire games. I started out with other platforms like scratch and GameMaker studio, but then I stumbled upon Construct 3. I tried it out, and it was a hit with me, not exactly being fond of line-based coding. Anyways, I hope I can grow and learn with this platform!

  • I took the same route! I once used Phaser JS Gaming Framework, but found that it takes far too long to develop anything. In Construct, I'm able to quickly develop my gaming ideas and test them.

  • Hello, everyone. Glad to join the community, hope, it'll be a lot of plesure)

  • Once you begin to create original artwork. You might consider selling it at:

  • Hello, new here.

  • Hey everyone. Figured I may as well make my first first post by introducing myself. Just got a year subscription to C3 and have to say the experience has been fairly nice.

    I'm a long time Clickteam Fusion user. About 6 years on and off. Being a full time parent and working full time doesn't always allow me the time I would like to have for game development, so I wouldn't consider myself a master in it.

    I was on the fence about getting the subscription only because I wasn't sure how much different C3 would be compared to what I've been using up to this point but so far, I'm really impressed. Getting into C3 was pretty painless only because the programs are so similar with being event driven, but I have to say Constructs overall feel is more organized to be honest. I have to say I absolutely love the layouts for building levels in. No more using arrays to build levels and loading back in like I was in Fusion. Just build it and go with Construct.

    It's still early in my subscription so we'll see how the next year goes, but so far I'm good.

    Well anyhow, hello to everyone!

  • Hey everyone!

    Just insane how much this app has changed soooo so much.

    I've come back as I now have a bit more time to tinker with Construct. I've been poking around the site the past half hour or so and I'm losing my mind.

    It's good to be back. So many shiny things.

    ...sip...

  • Hi,

    I am Tathagata. I'm now presently working in a Game Monetization Company called PubScale. Looking forward to connect and discuss game monetization and marketing related issues with all the amazing people here

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