The Official Introduce Yourself Thread

  • Hi there everyone! I'm Baykim and very keen to check out Construct2 and game development. See yous around.

  • I am Afra from Isfahan, Iran. I am studding game developing at univercity. I love games and I really love contrust 2!

  • Hello everyone !

    My name is Celio, i am 17 years old.

    Nice to meet you ! x)

  • Hi all

    I am Dan. I live in Scotland near Edinburgh.


  • Hi, I'm Jordan.

    I'm joining the forum for purposes of asking questions that are not answered in the manual or tutorials.

    Nice to meet you!

  • Hello all, I am a JavaScript developer from Hungary. In my spare time I occassionally make tiny browser widgets, and sooner or later maybe I will make some simple game for my own amusement.

  • Hello everybody, My name is Carlos and I am from Colombia. I am just knowing construct 2 but I have really good ideas that I hope to develop. Thank you

  • Hi, I'm Matheus , I'm from São Paulo, Brazil, how are you?

    I'm a beginner game designer (I have started studying game design yesterday , so I know basically nothing).

    My English is awful, sorry :/, so if I commit any grammatical error, let me know please!

    Nice to meet you!.

  • Hi! I'm Olliver. I'm a graduated student from RIT in 3D Digital Design major. I'm a game designer that's always looking to learn more on game design and art. You can also check out my portfolio site: . I'm new to Construct 2 game engine. I'm looking forward to learning it and make games out of it and have more experience making 2D games (I'm more of a 3D artist and UE4 user).

  • Our names are Kayla and Tina. We are from Virginia. We found this website by Googling how to make your own game. We've known each other for a couple years. We are 19 and 9.

  • Hello Everybody,

    My name is Idris. I am from Malaysia.

    I have been developing game since few months already.

    Previously I use Gamesalad for my game development and now I am changing to Construct 2.

    I am looking forward to creating awesome games using Construct 2.

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  • I'm from Austria and wanted to try this programm . I'm 13 years old and want to become a system programmer.

  • Hi! I just signed up

  • Hi!

    I'm from Hungary, (east-europe). I'm a teenager, with a computer

    I working my first game: "Sky jump" the game almost finish!

  • Hello!

    I am a scripter/artist who is a wannabe brit living in the USA. The name's Julian, but you can call me enkryptionn. I hate my name, so I prefer to be called by my username, although either is fine.

    I do believe the Atari 2600 was my first console, then I moved on to Nintendo consoles. Although I do tend to play on current-gen consoles (PS4, Xbox One, etc.) I prefer Nintendo due to the fact that most of their games are very colorful. Yes, current gen consoles have these sort of games as well, but I am basically saying that I like the style of Nintendo the best, inspiring me to become a developer. The day I have typed this reply is the day I have downloaded Construct.

    I am currently learning C++ and LUA, and it is actually going quite well. I so far have intermediate knowledge on C++ and advanced knowledge of LUA. I am almost done with my C++ Book, and I just barely finished my LUA Book. I can just do basic code, but I am a visual learner, meaning I like GUI-based development over just plain text.

    I found Construct by exploring the web for GameMaker Tutorials, to where I eventually found an article that compared GameMaker and Construct and why Construct was better. Being the curious person I am, I decided to try it out and ditch GameMaker. I like how Construct is more user-friendly towards visual learners.

    I am looking towards making RPG games with the style of Final Fantasy or Earthbound, which are my two main inspirations. I have also been inspired by Undertale. All three of these games have beautiful stories and unique styles. However, I was slightly disappointed by how short Undertale was. Since Undertale was supposed to be a replacement for Mother 3, I just thought that the players would eventually need more. This is why I look forward to developing a more lengthy Earthbound-style RPG. However, I will make sure to add my own elements so it's not like I am completely ripping the game off. Who does that?

    I also signed up for those who potentially need help with scripting or other general problems.

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