My name is Tim, and I'm 20. I've been into gaming since my father made the grave mistake of plugging space invaders into our ailing atari computer. While my fondness of games carried me through a few consoles after that, it wasn't until I got a ps2 and popped in Final Fantasy X that I knew I'd found my lifelong obsession. While there have been roadmarks since then -- GTA:SA, Ico, Bioshock, hacking my psp -- I don't think anything has or ever will top that first experiance of seeing the living, breathing world of Spira unfurl before me.
Ever since then I've wanted to design games, but my creative tendancies have often steered me down other pathes, primarily music and writing, with some abstact computer art along the way. Many years ago I attempted to put together a text adventure in C++, but found the process far too daunting -- not the design but the programming. I always found programming to be miserable; knowing what I wanted to do, and how to go about it logically, but failing utterly to put together syntax that worked right. Later on I spent some time with RPG Maker, but found it too restricting. My last attempt was with the tourqe game builder; once again I was mired in uncoopertive. poorly documented code. Then I found construct.
In a few hours spread across the last week I gotten farther along with construct 2 than I ever did with any other tool. I love that I can 'program' with pure logic, instead of code, and that what I'm doing is represented and organized in a visual, intuitive fashion. While the power and efficiency of construct classic awes me, C2 looks to become something even better, and I look forward to seeing where it goes. Thanks for making the world a little bit more awesome.