The Official Introduce Yourself Thread

  • I was just surfing net when i found out about construct 2 . I did some research and thought of giving it a try...and here

    I am. I am a student and a programmer.

  • New To Game Development

    Title says it best! I am new to the game app development world. I am starting to explore the ins and outs of development. Hopefully, I will have a game on the android and ios stores.

  • I am new to the game app development world

  • Hi,

    my Name is Ardian - I am an application developer.

    I first published "IronDroid vs Robots" for Android using Libgdx, but looked for something special and more easy to use.

    So I came across Construct 2 and fell in love with it...^^

    I decided to completley rewrite "IronDroid vs Robots" using Construct 2 and published it via IntelXdk to the PlayStore (replacing my old apk) and as a open webapp to the firefox marketplace

  • Hello everyone ever, this is me introducing myself. Not in the Rolling Stones way, because I prefer that you not know my name

  • Hi guys,

    I'm Mat Nicholas at The Wyrm Game Studio (aka stay-at-home dad / independent game developer)

    Last year my amazing wife and I decided to start our little family. Exciting yes, but it called for some major changes to the way we lived our life. I have worked in the game industry for seven years and I’ve never really been out of work for long, but unfortunately it isn’t the most stable industry, particularly in recent years. When you have a family to support it is suddenly a huge worry. So we made the decision that I would be a stay-at-home dad, try to do what I have always wanted to do and start my own studio, while my wife went back to her more reliable job.

    In February, after a very long labour, we welcomed Zeke to the world. In August my wife officially went back to work and I started my new job(s) as house husband/stay at home father/game developer. Juggling them all has been a challenge but so far I am happy with progress and it’s great to spend so much time with my son. I wanted a very simple but fun first game so that I could prepare the development pipeline (iOS, Android, Windows phone, Blackberry and more to come), One evening when bathing my boy, he was splashing around laughing and loving the bubbles. Watching him, I came up with the idea of Bubble Bopper.

    Give it a try. Basically you just have to pop all the bubbles (by touching them) before they reach the top. The higher the level the faster they move so it can get very frantic. Don’t worry though. I’ve thrown in a bunch of power ups to help you out along the way and a few of Zeke’s giggles to cheer you on. Bubble Bopper is just the tip of the iceberg. Now I will start making all the games I have been thinking up all these years.

    If you want to help a dad out please do the following:

    1. Give the game a five star rating => http://www.bubblebopper.com

    2. Like ‘The Wyrm Game Studio’ page so you’re kept informed my progress => http://www.thewyrm.com

    3. Share the page anywhere you think interested people linger.

    Share to keep the dream going!

  • Hello. im a small time game maker. i have taken game design freshmen year ( now senior ) and was a student aid for it before i even finished the course . I have made games on game maker and unity. so going to new programs is frustrating, And that unitys only 30 day trial and games maker has some restrictions that i didn't have in my class because the game was bought. i heard of this being much better so i want to give it a try. i've been making designs with words and values that would make peoples head spin ever since i was i wana say 7. have not met a game that could do them without all this extra work but its fine i find unusual ways and new ideas to get what i what done only takes 40 extra steps but gets someone new out there then im tempted to show the games over my new small youtube channel friendship grenades But idk what rights i have so ill look up that. hopefully ill be able to use this program to meet my values and ideas. btw i suck a@@ at just words in general so when the grammer nasi come for me ...

  • Hi guys

    My name is Bob, im from Vietnam. Just started using CS2 and already hook on it.

  • Welcome to all the newcomers of the week!

    As you're all new arrivals, please take a look at the How Do I - Frequently asked questions and Tips for posting in the "How do I?" forum before asking for game creation assistance.

    Additionally, there are many tutorials you can start learning withhosted here on Scirra's website.

    Again, welcome to the community, and happy developing!

  • Hi All,

    My name is Tabrez, i am from India. I work as QA for mobile app testing company. I love making games and i found that construct 2 is very user friendly.

    Basically m mmorpg addicted gamer but i want to dedicate my full time to construct 2 to make my dream games.

    any one can contact me for providing me any suggestion, collaboration, friendship, patnership, m always here. we will work together.

    Thanks

  • ABD

  • I'm new to the community and wanted to say Hello!

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  • Hello Scirra Construct 2 community. My name is Kris and I'm a Teacher from the great Lone Star state. I have been working on a Math learning project for a couple of years. It's been a fun journey learning Web, Graphic, and Video design and creating some cool content to help students learn Math. However, other teachers and myself seem more excited about my online resource than the students. I've realized for a long time now that gaming can be a great tool to engage students and get them excited about learning.

    I've decided to embark on game development/creation to add to my learning resource. I have seen some amazing games created on Construct 2 and I'm ready to make my first game with this cool tool! I look forward to being apart of this community and learning from those who already Construct 2 savvy. Game on!

  • Hi all - and first of all, thanks to Scirra for the awesome Construct 2, and also thanks for all you guys for contributing to the forum.

    I started programming Pascal and assembler back in the old DOS-days. Remember DOS? 256 colors with the standard IBM driver? But my 'puter had 1 MB graphics card, which meant I could run 16-bit (65.536) colors. And so I made my own special DOS-driver, which enabled me to utilize this vastly larger color space - WHILE still being in DOS-mode (no cheating using Windows 3.11 stuff).

    As time went by, I jumped on the wagon of developing J2ME games (java to micro edition); midlet 1, 1.1 and 2. I remember this as being much, much easier than dealing with stupid Pascal.

    Then my attention turned more towards making graphics and music, and as more years passed by, I decided to make my games with ActionScript in Flash. As I wanted my games to work on the smartphones which were available back then (those were pre-iPhone days, so in my area, this meant Windows Mobile phones; primarily from HTC), I had to use AS 2. No fancy AS 3 for me...

    As HTML 5 and its canvas element, and most importantly WebGL showed up, I became very intrigued. I'm a web programmer, dealing primarily with PHP/MySQL for backend and xHTML 1.1 (strict) and HTML 5 for frontend. Naturally, getting an HTML 5 framework to do future games with, seemed like a good option.

    As I own an iPhone and iPad nowadays, I also want the games to be as cross-platform as possible.

    And so, I googled, and I found... Phaser. Built upon the extremely fast PIXI.js-engine, Phaser seemed like the best choise. I decided to make a "Flappy Birds" clone, and did so in less than 4 hours. This may not sound that impressive, but I'm primarily a graphics artist, and I also had to read some £$! documentation to use Phaser. The next day, I ran into a world of problems... semi-transparency (8-bit alpha in PNGs) doesn't work properly. Neither does collission detection on pixel level. And worst of all; "resize to fit browser window" cannot be done either. Well, there're workarounds for each of these problems, but if the framework doesn't do these things out of the box, it's a very bad sign in my opinion.

    Having read about Construct 2 and lots of other stuff, I decided to give Construct 2 a spin. First of all, because I've read about the connection with the primary competitor (Game Maker) and the pros and cons of each, but also because of the great reviews from non-programmers and programmers alike - especially reviews from mid-2013 and onwards.

    My experience with Construct 2 so far, has been so overwhelmingly positive, that even though I probably should've kept using the Free version for a few days more, I decided to buy the Personal License today.

    So - two days ago, I downloaded the Free License - and began working on a remake of my Flappy Birds clone that I'd already done in Phaser. I didn't have any time yesterday to work at home, so this little pet project has taken about 10 hours in total. This includes learning and a lot of googling, some trial and error, testing on PC/iPhone/iPad and performance optimization.

    I'm extremely impressed at how easy and how WELL it all works - far, far better than anything I'd dared hoped for.

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