Mynlex's Forum Posts

  • 13 posts
  • See the official "Blend modes" example. You need to place both objects on the same layer and enable own textures on the layer. The blend mode should be applied to the top object. For example, you can bring the 9patch to front and set its blend mode to Source Atop.

    Thank you, I looked at the example and it worked

  • You might want to check out this topic thread:

    https://www.construct.net/en/forum/construct-3/general-discussion-7/xbox-controller-not-working-187241

    Thank you very much, I will take a look

  • Hello everyone! I’m trying to clip a 9-patch progress bar that sits on top of a sprite (button) in Construct 3. The progress bar is set as a child object of the button and can become larger in both width and height during animation.

    How do I clip the progress bar so that anything outside the button’s shape is hidden?

    I initially thought this could be done using overlay / blend / effect parameters, but I’m not sure which approach is correct or what values should be applied to the progress bar and the button.

    It's just that my buttons aren't always rectangular, so the progress bar has to kind of flow around them.

    Any guidance or best practices would be appreciated. Thanks!

    Tagged:

  • Hello everyone, I took a break from developing my game for a few months.

    What is the current status of the WebView2 exporter and its integration with Steam? Are the overlay and other features finally working? I played the demo version of a game on Steam that was created with Construct 3 (WebView2), and the overlay displayed normally.

    I'm still on the LTS version with NW.js and would like to update to the current beta version.

    Is it worth switching from NW.js to WebView2 now?

  • Very helpful, thank you

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  • Hi, Drayko. I made an example project in Construct 3 for you, where you can choose one of three save slots. It works on Local Storage, JSON, and AJAX. If anything is unclear or you need to add or change something, let me know.

    https://drive.google.com/file/d/1WhIiv0D_JIl4RfEuGeq7lP1dw1xsZblP/view?usp=sharing

  • For what it's worth, here's what I've just done.

    • I was using a sprite font because I noticed some differences in positioning across platforms when using regular text.
    • But I wanted to translate to Chinese!
    • I implemented the Internationalization plugin
    • Then used ChatGPT to translate - but did it phrase by phrase explaining to the AI the context of what the text was and its meaning - I think it's done a reasonable job - I've translated most of the text back to English and the correct meaning seems to have been preserved - but I will get it reviewed by a native speaker before I release.
    • I then took the zh_hans.json localization file and imported it into this tool:
    • https://r12a.github.io/app-listcharacters/
    • Which listed all the unique Chinese characters used in my text
    • I took that list and used it to create a sprite font using this:
    • https://stmn.itch.io/font2bitmap
    • And the font NotoSansSC-Regular.ttf
    • This meant I could create the sprite font I wanted without having to include ALL Chinese characters - just the ones I need.
    • Then I used an image editor to merge that sprite font with my original one

    That's a very cool solution, thank you for sharing, I'll keep that in mind.

  • > Hey, guys. A question for those who release their games created in Construct 3 on Steam or Google Play/AppStore. I have a question how do you implement multi-language support in your games, namely how do you use the font to support, for example, Latin, Cyrillic, Chinese?...

    Hello, people have already told you where to get everything above in the text.

    I will tell you about the commercial part.

    When I find the font I need, I cut out the hieroglyph support from it and leave only Latin and Cyrillic and special characters. This can be done through free online converters.

    Why do I do this, because with hieroglyphs the font weighs 4-7 MB and without it 0.8 MB.

    The Chinese play my games and there are a lot of them, this can be seen from the analytics, but there are very few advertising displays there, probably only those who have turned on VPN. And they very often steal games from the Play Market onto their sites and cut out advertising. And they never make purchases in the game, probably this is some kind of restriction from the state.

    I advise you not to waste time on translations, but to add several languages, if the game starts to gain popularity, you will make an update and add everything.

    That's what it's all about. Thanks for the advice!

  • It would be easier to use a single font that supports all languages. Google Fonts have a large selection.

    If you need a spritefont, you can make it yourself with these tools:

    https://www.construct.net/en/forum/game-development/tools-and-resources-27/sprite-font-generator-v3-64038

    https://www.construct.net/en/forum/game-development/tools-and-resources-27/spritefont-generator-168408

    It is also possible to use different fonts for different languages, but this will require more work. I have a paid template that has this feature:

    https://www.construct.net/en/game-assets/game-templates/multi-language-support-c3-2407

    Thanks for the tip! I will definitely buy your template soon to familiarize myself with good practices

  • Hey, guys. A question for those who release their games created in Construct 3 on Steam or Google Play/AppStore. I have a question how do you implement multi-language support in your games, namely how do you use the font to support, for example, Latin, Cyrillic, Chinese?

    I can't decide how better to realize it - through Sprite font or text object? If sprite font, where to find a suitable font that will support all languages?

  • About the Game

    Help the brave birds fly high into the sky and reach new heights by helping them get around all the difficulties.

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    construct.net/en/free-online-games/brave-birds-70642/play

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    awaranty.itch.io/brave-birds

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  • The exciting adventures of a cute and brave robot who has taken it upon himself to confront his enemies and save humanity.

    Supports control on mobile devices, PC and gamepad.

    GAME IN DEVELOPMENT - 2 levels now available.

    Game topic:

    construct.net/en/forum/construct-3/your-construct-creations-9/moonbot-adventures-184196

    Play on Arcade:

    construct.net/en/free-online-games/moonbot-adventures-70296/play

    Play on Itch.io:

    awaranty.itch.io/moonbot-adventures

  • The exciting adventures of a cute and brave robot who has taken it upon himself to confront his enemies and save humanity.

    Supports control on mobile devices, PC and gamepad.

    GAME IN DEVELOPMENT - 2 levels now available.

    Play on Arcade:

    construct.net/en/free-online-games/moonbot-adventures-70296/play

    Play on Itch.io:

    awaranty.itch.io/moonbot-adventures

  • 13 posts