GamerDude96 I am sure some studios use Construct for quick prototyping of 2d games, the difficult part is to get a job as a person that uses only C2/C3, and that I think it's quite unlikely, unfortunately.
I think there is definitely space to work as a freelancer, and that's what I am trying to do. Even be able to work to develop quick prototypes for different studios would be something nice to do. Of course, as a freelancer, it's not a continuous flow of money.
I did one year as full-time indie, I took a risk, but I did learn a lot, not only about developing. I started a YouTube channel, a Patreon page, studied marketing and other stuff. The hard reality is that during this time the income as a beginner is too low because you don't have enough contacts to get freelance jobs and in the end, I had to go back to my 'normal' work that is totally unrelated to game development.
I still work with C2 on some projects, but my normal job drains all my energy. The job itself is quite easy, but the environment is highly mind demanding, stressing me so much. Every day I hate so much to go to work and once home I don't have a proper mind status to work on projects.
In the end, I can't develop much because I have a normal job and if I don't have a normal job I can't sustain my family. So the progression is really hard. Being lucky to get some contacts and start to do freelance jobs at least for 3-4 months would be a great chance to try again to go back full-time indie.
I wish people would be more open-minded about software, in the end, it's the final result that counts, not what you have used to develop a game...