Hey so I'm brand new to C2 and game dev in general but I'm a programming student so I know some loops, logic, etc. Thanks in advance for time/help. The pic below is a shop screen for a first-person dungeon crawler I'm working on. My question is about scaling images.
Short version: When using sprite graphics, should all my objects (sprites, sprite fonts, tilemaps, backgrounds) be the same size? That way if I blow them up they all look equally distorted. Or is it better to use them closer to their original size?
Long version: I'm using 7Soul's stuff for my game (UI and Icons). All the tilemaps, sprites, etc. are 16x16. I'm also using the spritefont Alagard. I split work between home and school and at home I can use blackhornet's GYFM to resize the font. Since I'm impatient and have down time, I've done some resizing via Littera and Photoshop. The problem I'm running into, however, is that my text looks nice and sharp while by background & tilemaps are fuzzy. Should I just make everything 16x16 (or close to that) then scale up everything? Even background images?
Here's a screengrab that shows my problem pretty well:
Sorry for the novel and thanks for the help!
P.S. Clint Bellanger deserves huge credit for inspiring me to start this with free resources for his game Heroine Dusk. It's even available on GitHub!