Hey PixelPalette, I recently created a small game, but for some reason the music doesn't work for any mobile device I tested on.
Here are the results:
Ipad 2 - Everything works except for the music.
Samsung Galaxy S3 - Everything works except for the sounds and music.
Blackberry Playbook - Runs the game only when it's in landscape mode, and it plays sounds, but not the music. It also lags a lot even when I enable WebGL.
Windows RT - Works flawlessly.
Kindle Fire HD 1st Gen - I can hear the music and sounds, but it displays a blank screen.
Samsung Galaxy S4 - Everything works except for the music.
The games works flawlessly with all computers I tested on, but the music takes a while to load and the font changes to arial.
Can you help me how to solve this problem?
What audio formats does your music and sound use? For the final build, I ended up using every format it had. I still had problems with one of them, and somehow the other game had audio completely working in their tests. *shrugs* Sometimes i hate HTML5 being new. Still has crucial problems with audio. I'm pretty much tired of selling web versions, and seeing if android/ios builds with ads does better for me.