I'am looking for information about the rentability of smartphone game.
In fact it's about what brings more revenu for a casual puzzle game.
I assume it depends of the game and we don't have a lot the informations about it.
But have we an ideas on it?
Does it came mainly from the ads or from in game selling?
I wonder how organyze the game.
* Let all the level open and free to play with a publicity every 7 level
* Block the level if the players didn't finish the previous one.
* Make a life system and a timer to end the level (I'am not a fan of this idea because it might be strange)
I will probably make the player watch an ads to get a clue