Easy Isometric

EasyIsometric behavior helps creating an “isometric” perspective with 2D assets.

Try in Arcade!

EasyIsometric behavior helps creating an “isometric” perspective with 2D assets.

Try in Arcade!

Easy Isometric

  • $19.99 USD

    Royalty Free use in unlimited commercial greater creative works.

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If an asset is not as described or doesn't function properly, and the author doesn't resolve the issue for you - we will refund 100% of the cost of the asset.

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Releases

  • 1.1.1

    Released: 1 Feb, 2023

    fixed a bug that prevented installation of the plugin in Construct 2 (c2addon)

  • 1.1.1

    Released: 7 Jun, 2021

    Contact info in the ReadMe file updated

  • 1.1.1.

    Released: 6 May, 2021

    - C3: fixed an issue with objects placed on layers with paralax. Now the object is properly moved to other layer where other isometric objects are placed (as intended), which matches manual Z order manipulation. - C3: EasyIsometry now works with Z elevation. Z order swaping takes place between the objects with the same Z elevation value

  • 1.1.0.

    Released: 27 Apr, 2021

    Example Project replaced with a new one

  • 1.1.0.

    Released: 26 Apr, 2021

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Reviews Overview

  • 5 star
    6
  • 4 star
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  • 3 star
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  • 2 star
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What do you buy here?

EasyIsometric behavior addon for Construct 2 and Construct 3

What is EasyIsometric?

It's a Construct behavior that manages Z order of objects (e.g. sprites) based on their Y coordinate. It helps creating an “isometric” perspective with 2D assets by making an impression of third dimension (sometimes called “2.5D”)

It is an excellent solution for many games like:

  • RPG,
  • shooters,
  • strategy,
  • building simulators,
  • survival,
  • hack’n’slash,

and more.

How do you use it?

It’s really simple. Just add the behavior to every object that you want to be automatically swapping its Z order. The EasyIsometric will do the rest.

If needed, you can set the object’s type as ‘Static’ which is recommended for objects that are not intended to change their position, like buildings, walls, plants etc. This will additionally improve the performance.

Moreover, you can set Z order based not only on the Origin Point, but Image Points too. This is very handy in some cases; mostly complex structures or in-air objects like bullets and flying creatures.

What can it be used with?

Most of all with sprites, as this is a type of object you would like to swap Z order to achieve desired effect. Nevertheless it works with any graphical objects, including Tiled Background, Text etc.

What about performance?

In most cases the impact on performance is much lower in comparison to other available solutions. Most of all, it works much better with static objects.

Most plugins or manual codes set Z order using a loop that verifies the Y coordinate for every object on each tick, regardless if the object needs to change Z order or not.

EasyIsometric behavior manipulates Z order only for objects that changed their Y position.

Moreover, if the object is set as Static, it’s Y coordinate is not verified at all, so there are less calculations to be processed.

Want to be notified about updates?

Join our Discord server via support link.

kikiki's avatar
kikiki on previous version 1.1.1
2 years ago

Easy!

Feels like something that should've been built-in to C3. Makes it brain-dead simple to figure out Z-ordering / Y-sorting and don't have to worry about much impact to your game.

1 of 1 users found this review helpful
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  • License
  • Compatibility
    Construct 2, Construct 3
  • Files
    4
  • Download Size
    0.6MB
  • Latest Version
    1.1.1
  • Latest Release Date
    1 Feb, 2023
  • Support

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