Now textured quad drawing will use the texture of a picked object.
(Works with sprite,tiledbg,canvas,paster and particles)
NodeWebKit seems to be working fine for me... Maybe it's some kind of driver issue.
eah I noticed it has some issues with loading cross domain images, and drawing past the bounding box threw an error.
It can load any image that you can with the sprite plugin which has the same cross domain limitation. It's an html5 limitation. Also can you post a capx that throws the error.
oincidentally the draw seems to draw to the resolution rather than by pixel. Like draw x2 4 y2 4 filled the 16x16 object.
The point locations are layout locations instead of being relative to the object as it was in the canvas plugin. Drawing should be mapped correctly regardless of the size or resolution of the canvas.