nevermind, 1Touch works!
one more thing, when i take a picture via camera, and load image for a sprite "appMobiDev.CurrentPictureUrl" didn't work on my iPod Touch4, because it appears white space.
Otherwise, it works on XDK. I don't know why
Expectation:
<img src="http://i.imgur.com/7i20V.jpg" border="0" />
Reality:
<img src="http://i.imgur.com/NIpNQ.png" border="0" />
Hmmm ... Let me see if I can duplicate.
Would you like to have my project folder?
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No need. It looks like its an issue only when exporting via DC. It works on device fine when exported from C2 using the device browser. I know the code is working correctly as it works in the XDK. I am taking another look at how to get it working on device under DC.
I'll let you know what I find.
Yes, it's using DC, i included directcanvas.js on project folder. I can wait if you find something.
All set. Test in the XDK, appLab and built.
Just download the new directcanvasC2.js file and you should be all set.
https://github.com/koza/appMobiC2Plugin/blob/master/directcanvasC2.js
Let me know if this fixes it for you.
Thanks!
Awesome, it works like a charm! :)
hey tap, could you add a missing action "Hide Status Bar"? i'm not sure if i can use scirra's plugin appMobi and your plugin appMobiDev togheter
Talking of Direct Canvas engine.
Why touched object time response takes more time than safari browser in DC?
Joannesalfa I noticed in your pic that your app takes up the entire screen nicely, however I can never achieve this without setting the window size to exactly the same dimensions as the test device. I have it set to full screen and have tried all different versions, but it just adds black borders and pushes it into a corner.
So I just want to know how to accomplish true fullscreen mode? Am I missing something?
Tobye did you change a parameter "resize the image" to "keep this current size"?
Joannesalfa no I did not...where can I find that? I thought I finally had a decent handle on where things were.
EDIT: Just did a little test and found fullscreen DOES work properly, but only when using DC. This is a bit sad, as DC doesn't work for me. tap any way to fix this for non-DC projects?
Tobye - Looking into it. I'll post back with what I find.
Tobye - Have you read over the Scirra post on supporting multiple resolutions? I was going to type up a similar response but I stumbled upon this post. It goes into pretty good detail and provides great explanations.
http://www.scirra.com/tutorials/73/supporting-multiple-screen-sizes
Let me know if this helps you. If not I'll work with you and see if we can come up with a solution for you.