[PLUGIN] appMobi Plugin Updates

From the Asset Store
Fantasy Game includes more than 600 sound effects inspired by hit computer games like World of Warcraft and Diablo.
  • tap

    Excuse me if I confuse you! When I said than C2 already have an action to "Load image from URL", what I am trying to say is than I know how to put the image in a sprite, but I need the URI, furnished by your "Take Picture" action to do that.

  • I think if I need to start the "take picture" in a new window, like you said in a reply above.

  • NRABrazil - I created a sample capx file for you to illustrate how to take a picture and implement it into the game. I also fixed a bug in the plugin so you will have to get the newest plugin from Github.

    Here is a link to the capx and the exported files to test in the XDK:

    https://www.dropbox.com/s/93za90vz3akm2qw/cameraDemo.zip

    Here is the plugin on github in case you dont have it handy:

    https://github.com/koza/appMobiC2Plugin

    I hope this helps. Please let me know if you have any other questions or issues.

  • Great tap!

    Thank you so much, for your interest your prompt attention is always helpful.

    I will test it right now!

  • tap

    I can not open the CameraDemo.capx the message below is showing.

    <img src="https://dl.dropbox.com/u/18104402/CameraDemo_Error.jpg" border="0" />

  • tap

    I can not open the CameraDemo.capx the message below is showing.

    <img src="https://dl.dropbox.com/u/18104402/CameraDemo_Error.jpg" border="0" />

    I think you need to update this plugin. It works for me.

    tap Hi, How can I add in-app purchase? Thanks.

  • Hey Joannesalfa

    Thanks man!

    I do the update but I think I get a wrong zip file in github, the last one i pick from downloads works.

  • Joannesalfa and tap

    Well, I thought it was working, but is not.

    I opened the .capx but when I export and open in XDK it does not work like the directory 3.4.0 tap sent. I saw there are a string variable named "pictureUrl" in .capx that are not been used. Maybe tap has changed something and forgot to include.

    Thanks

  • NRABrazil

    I worked with XDK, it can take a photo via camera on my iPod Touch 4, i don't know something is wrong with you

  • Joannesalfa

    Yes the XDK is working here too, but when I export the .capx and open it, in XDK, it does not work.

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
  • So I am making an app for mobile devices, but I cannot get sound to work. I put both .ogg and .m4a Versions of the audio files into the project in both the sound and music folders and have tried them both. I am trying to make the sound start when I touch a object. I am exporting via App Mobi and the sound works on the XDK and on the computer browser however on the phone the sound does not work. I am using a LG Thrill 4G running android 2.3.5. I don't know a lot about coding so if there is some sort of snippet I have to use could you tell me where I would have to put?

  • Joannesalfa

    Yes the XDK is working here too, but when I export the .capx and open it, in XDK, it does not work.

    There an exported file it's called 3.4.0 which it includes directcanvas.js file, you should include a .js in the folder where you exported

  • But I am not using the directcanvas option when I export from the .capx tap furnished.

  • Joannesalfa - Thanks for helping out with testing. Much appreciated. :)

    NRABrazil - I'm looking into it further and will let you know what I find asap. Also if you want, send me your capx file and I'll have a look.

    thedigitalchamp - I believe you sent a request to our support system that I replied to via email.

  • Hi tap

    I am using the .capx that you sent. When I export with C2 and open in XDK it do not work like the exported directory you sent too. I try with and without Directcanvas option.

Jump to:
Active Users
There are 1 visitors browsing this topic (0 users and 1 guests)