is there a way for Construct to play movie files except the AVI plugin? and if not - is there a way to set the movie to be played: a) fullscreen, b)without that ugly timeline tab c) without buttons.
as you propably guesed already - i need to put the game intro. but i just want it to play and be stoped/skiped when any key pressed. just like in most games. but not in "media player" way. it looks ugly, amature and just weird.
2. Displaying layouts on layouts. aka add object -> layout
Ive noticed theres a way to do that but i cant figure out how to properly use it. i want the layout to be scaled to the resolution of my desire and set the "camera" on things i want. but when i check "fit to screen" (or whatever that object atribute is called) it scales my layout just to much and goes outside of it.
the original plugin doesnt fills my needs for various reasons. is there a way to make a mini-map by myself? or edit the plugin? my dream mini-map has a graphical frame and background, objects - depending of their types are displayed with diffrent icons ect. how is this possbile? is itat all?
4. Easy way of telling the bject to go MOVE from x/y to another x/y.
i know how to change the possition, but how to force the object to just GO there? imagine a UI slowly moving from top outside of game screen down to Y coordinats. which behaviour have this?
My latest nightmare. basicly i want a beam to be displayed betwen two points. like a laser beam. exactly the way its been in "Rain" demo, from the Construct website. same technique - diffrent visiouls. i would check it myself but only the exe is available - not the .cap file.
6. Particles and Plasma
is there a tutorial for them? i will propably need them but i just dont know where to start. And by all means their usage is not clarified anywhere or user friendly.
7. Layout looping.
In RPVX there was this great and simple thing. every map had a box "loop verticaly/horizontaly". what it does? exactly what you can gues - it loops the entire map/layout so when the player or any object in that matter hits the layout border it comes out from the other side. but be aware that this is made very fluent and unnoticed. its just like the missing layout space is being draw without any transition. i know how to make it by conditions and position event but it gives more of a teleportation rather then loop effect, feeling.
8. How to properly import 3d .obj files/models? i tried using the "3D Object" plugin but the object doesnt display.
9 Canvas plugin
okey, what exactly are they? describe on examples please. both the theory and usage.
10. Object Pairer.
basicly - wth? i mean the obvious usage of this is to pair/link two or more objects togather. em i correct? and why.
How to use? or rather - how to place this ribbon distortion effect on a sprite?
12. How timeline and events are working betwen Layouts? basicly - imagine two levels, and two layouts being each one of them. now imagine an enemy, player character and a bomb. i come into level 1 from level 2, leave a bomb on enemy and retreat back to level 2. will that bomb explode after i leave the layout? and how to make it explode? or - how to make the other layouts run without players presence on them? like AI going here and there, colecting, searching, just exploring.
13. Make object "accesble".
Basicly, imagine a layout with nothing but ocean sprite. all the ocean cant be walked on as our player nor the character is "Jesus Christ. now lets spawn couple generic islands here and there. how to make it, so the player will be able to move long just within the islands borders. i know you can make the object "solid" so players must go around it, but is there a way to do the exact oposite? to make the whole Layout "solid" by default and pick which parts will remain unsolid?
Thats very important for me as i am trying to develope procedural generated planet surfaces. i know how to do that on paper and i knew how to do that in my previous engine. i just need the functions now.
14. Motion Blur
Call me noob and ignorant but what the heck is Motion Blur? i can set it by events but i dont exactly know how it looks.
15. someone really should add the tooltips when you hover over functions in conditions and events window. it would be soo much easier, and instead of wasting my time writing all this, and yours on reading all that - it would be all described in the engine window
16. Saving and enabling content to travel from betwen games.
imagine player X who have finished your game with outstanding score. you want to reward him by unlocking a new spaceship. so now when he starts the game again he has a new spaceship unlocked and ready to play.
17. Mouse Cursor
How to turn it off??? i want to use my own custome cursor not that generic lame white arrow. how can i make it dispear?
18. reverse particles
ive seen that "fontain" type particles that showers from one point. now the question. is there a possiblitie of reversing the movement? so the particles instead of being shoot - out, will be sucked IN? like a vaccum or something? this is extremly needed effect for me. otherwise ill be forced to do that on animated sprite
19. Fog of War.
Starcraft style. so:
unvisited area is left pitch black. when visited you see the terrain, some object types. and area currently seen without the blakness and all object types being seen.
20. Titled sprite.
when i fill the screen with that it looks okey. but if i zoom OUT i can see a tiny, white lines betwen the tiles, blinking with movement. ruins the whole titled sprite/terrain idea. any ideas how to get rid of that?
21. Bone movment
my inner sense tells me this movement is something incredible. to i totaly dont know how to use it. any manual our there?
22. Effects on sprites ect
there is REALLY lots of them. is there some sort of gallery where can i preview all them on screnshots or something before adding to the game? the descriptions really doesnt tell anything usefull beside the obvious.
thats it for now. dont hate me (too much)