What's Your Video Hardware?

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  • I've made a little tool in Construct to get details about your video hardware, which saves you looking up the specs of your computer. This thread will be linked to in tech support when we need to know your video hardware for a bug report or issue: if we've directed you here, run the program, and paste the output to your thread. Get it here:

    http://www.scirra.com/files/videohardware.zip

    It would be interesting if everyone ran it and pasted the output to this thread as well - it would give us a rough idea of the hardware everyone's on. My results:

    Device name: NVIDIA GeForce 8800 GT

    Pixel shader: 3

    Estimated VRAM: 733 MB

    Motion blur: Yes

    Thanks!

    Update - here's the .cap file for this tool.

  • Device name: Radeon X1600/X1650 Series

    Pixel shader: 3

    Estimated VRAM: 752 MB

    Motion blur: Yes

    Just in case... and i will be switching to HD3870 or HD4850.

  • Device name: NVIDIA GeForce 8400

    Pixel shader: 3

    Estimated VRAM: 1007 MB

    Motion blur: Yes

  • Device name: NVIDIA GeForce FX 5200

    Pixel shader: 2

    Estimated VRAM: 435 MB

    Motion blur: Yes

    Ugh im old tech >.<

    Edit: Got a new pc, specs are

    Device name: Intel(R) 82915G/GV/910GL Express Chipset Family

    Pixel shader: 2

    Estimated VRAM: 101 MB

    Motion blur: No

    Strange about the estimated VRAM though, dxdiag says i have 128mb available to the graphics card

  • Device name: NVIDIA GeForce FX Go5200 32M/64M

    Pixel shader: 2

    Estimated VRAM: 271 MB

    Motion blur: No

    for my laptop (The one that can't run the image editor without crashing and for my desktop..

    Device name: RADEON 9800 PRO

    Pixel shader: 2

    Estimated VRAM: 242 MB

    Motion blur: Yes

    That.. doesn't make much sense now that I think of it. huh.

  • Device name: NVIDIA GeForce 8600 GT

    Pixel shader: 3

    Estimated VRAM: 617 MB

    Motion blur: Yes

  • Device name: NVIDIA GeForce 8800 GTX

    Pixel shader: 3

    Estimated VRAM: 1002 MB

    Motion blur: Yes

    The VRAM seems a little bit high to me, it's a 768MB card.

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  • Device name: Radeon X1600

    Pixel shader: 3

    Estimated VRAM: 358 MB

    Motion blur: Yes

    Trevor is right mine is spec'd at 128MB

  • Well I'm actually using a DirectX function to retrieve texture memory - I think some texture memory is mapped to system memory so you have more room for textures... I'm not sure how it works, it's a bit annoying it doesnt have much to do with physical VRAM.

  • Device name: NVIDIA GeForce 6600

    Pixel shader: 3

    Estimated VRAM: 359 MB

    Motion blur: Yes

  • Device name: RADEON 9200 SE Family (Microsoft Corporation)

    Pixel shader: 1.4

    Estimated VRAM: 106 MB

    Motion blur: No

  • Device name: RADEON X800 PRO

    Pixel shader: 2

    Estimated VRAM: 496 MB

    Motion blur: Yes

  • Good idea

    Device name: Mobile Intel(R) 965 Express Chipset Family

    Pixel shader: 3

    Estimated VRAM: 358 MB

    Motion blur: Yes

  • Device name: NVIDIA GeForce 9600 GSO

    Pixel shader: 3

    Estimated VRAM: 612 MB

    Motion blur: Yes

    .

  • Desktop (where I have tried Construct)

    Device name: NVIDIA GeForce4 Ti 4200 with AGP8X

    Pixel shader: 1.3

    Estimated VRAM: 178 MB

    Motion blur: No

    Edit: Notebook (far newer, but constructless as yet)

    Device name: NVIDIA GeForce 8400M GS

    Pixel shader: 3

    Estimated VRAM: 1518 MB

    Motion blur: Yes

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