Online/Networking?

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  • What plans are there for Online/Networking functionality?

    I am sure there are many things higher on the priority list at this time.

    So perhaps with the release of the Plugin SDK, something could be done by a 3rd party.

    Anyone feeling inspired out the <img src="{SMILIES_PATH}/icon_smile.gif" alt=":)" title="Smile" />

  • If nobody's made an online plugin by 1.0, I'll have a shot at doing one myself, but it might take a week or two off Construct.

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  • The big problem with that other application, was that although making the client was great, creating the server was a problem. It was extremely unstable.

    So what needs to happen is the ability to create a stable server and client from within Construct.

    I look forward to what happens with the online solution for Construct <img src="{SMILIES_PATH}/icon_smile.gif" alt=":)" title="Smile" />

  • Perhaps this http://www.rakkarsoft.com/ ?

  • Yes, Raknet has an excellent reputation, but I think the license for Raknet is a problem.

  • Raknet looks good and is free for non-commercial use, which means I could make a plugin using it and distribute it for free. However anyone wanting to sell their online game needs a license, which is only about �50 ($100) per application. This is okay I guess, a commercial game would probably make that back if they just have a handful of sales. But it's still a bit of a barrier to small time indie devs. What do you reckon?

  • Raknet looks good and is free for non-commercial use, which means I could make a plugin using it and distribute it for free. However anyone wanting to sell their online game needs a license, which is only about �50 ($100) per application. This is okay I guess, a commercial game would probably make that back if they just have a handful of sales. But it's still a bit of a barrier to small time indie devs. What do you reckon?

    Very interesting. Not sure what everyone else thinks, but in my opinion thats an excellent idea.

  • Well I personally would prefer a free object. Lots of people would not be able to afford to pay the license fee. Especially looking at the CT community (the most comparable product for an example).. most are teenagers. Teenagers can't afford very much. Just my thoughts

  • I am not a fan of the license issue with Raknet. Also Raknet is a UDP solution, which is a non-guaranteed protocol. I would be more in favor of using TCP (as it is guaranteed). Of course the plugin could have UDP also. However, I think TCP is a must.

  • I wouldn't mind paying �50 if i was selling my game as long as the object is worth it. I dont know what that Raknet would have over other UDP+TCP objects.

    If this could be made asap, i would certainly concider porting my MMO over to contruct.

  • why not just make it one of the options? when a better option becomes available/known, just go with that!

  • Raknet looks good and is free for non-commercial use, which means I could make a plugin using it and distribute it for free. However anyone wanting to sell their online game needs a license, which is only about £50 ($100) per application. This is okay I guess, a commercial game would probably make that back if they just have a handful of sales. But it's still a bit of a barrier to small time indie devs. What do you reckon?

    I think $100 would be totally OK for a commercial project. And probably it would be possible to arrange a discount for Construct users (you're actually pushing their product to the market).

    Besides, other people wold be free to code a brand new free extension..

    Just a matter of quality of netcode, protocol etc., which I'm definitely not able to judge! <img src="{SMILIES_PATH}/icon_cool.gif" alt="8)" title="Cool" />

  • I think it's a good idea, yeah. At 1.0 if noone else has, I'll make a Raknet plugin. £50 does suck if you're a teenager, but I guess it'd have to be an investment if you plan to go commercial and have nothing. For everyone else, it's a small price to pay to go commercial. And yes, if someone comes up with something better and completely free, everyone wins <img src="{SMILIES_PATH}/icon_smile.gif" alt=":)" title="Smile" />

    I'll have a shot around 1.0 time, and when I do, I'll contact the Raknet guy and see if we can get some kind of deal.

  • for online capability, i'd like the option to connect people to each other directly and not through servers for some games. it makes sense to connect to a server for persistent world games like mmorpgs but for fighting games it makes more sense to connect people directly, client to client.

  • The Raknet license is a single application license. It means that you have to pay $100 for each game that you release commercially.

    Having thought about it, there is a considerable amount of time between the release of each commercial game, which would not be a problem.

    I agree that if nothing else is done, then a Raknet plugin is a great idea, as we don't want Ashley spending all his time on a network plugin. (ah time ... the most difficult of luxuries to aquire).

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