Online/Networking?

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  • Keep up the good work Mk! As I have a plan for something awesome...

    ...MP zombie survival, anyone?

    Heyy, I was going to do that with Phys-Box! <img src="{SMILIES_PATH}/icon_rolleyes.gif" alt=":roll:" title="Rolling Eyes" />

    Well, in all seriousness, I'm only really waiting on Families and multiple event sheets to start making it with zombies, and in the meantime I'm doing an RTS and experimenting with external files, so when families/event sheets are better implemented I should be able to put in:

    • Zombies, which move, throw objects, climb ledges, and use a sound/sight system to detect the player (and look at things like physics objects hitting the ground or other objects, possibly seeing the player)
    • External map files (and an ingame mapping thing, just basically being able to place flat grey boxes in the editor, and place down physics objects, etc. should be able to do it with object spawning/properties pretty easily)
    • Map downloads from a server (thanks D2K5, for your unknowing contributions of space <img src="{SMILIES_PATH}/icon_rolleyes.gif" alt=":roll:" title="Rolling Eyes" />) when joining online games (once online works)

    Not to mention making the game overall much nicer to look at and listen to, with sounds (no music), some nice spark effects, and some less cosmetic changes such as scaled damage made from relative velocity and mass of colliding objects, and a player that dies, gibs on being exploded with explosions, etc. and eventually perhaps making actual people instead of using :geno: from Facepunch as the player, except I'd need a good spriter to do that because I suck at humanoids and shit (and animating)

    But right now, my RTS thing. Which I shall continue on later today. I did some work on it today because my ISP fucked something up and my net was out from 6am to 11pm.

  • Remind me Drew, what was wrong with event sheets? I thought they were working.

  • Remind me Drew, what was wrong with event sheets? I thought they were working.

    Things with events in more than one event sheet seem to bug up.

    I'll go fix up my .cap with the sheets and show you, I meant to do it earlier but forgot <img src="{SMILIES_PATH}/icon_rolleyes.gif" alt=":roll:" title="Rolling Eyes" />

    I'm dumb lol

    Just realized I never deleted the jump event, hence why the player was jumping twice as high.

    Ooops

  • nice one drew <img src="{SMILIES_PATH}/icon_razz.gif" alt=":P" title="Razz" />

  • I've finally got some free time to work on the plugin... Hope to fix that damn bug soon enough.

    Stay tuned!

  • that's great can't wait !

    As soon as the plugin is out Construct will be my only gamdev platform !

  • Any updates ? <img src="{SMILIES_PATH}/icon_smile.gif" alt=":)" title="Smile" />

  • Sockets can be made in Python now, although a non-Python way would still be better.

  • I haven't heard from Mk in a while, so I'm guessing he's not finishing it... I'll try put together a plugin before 1.0.

  • I can try to help you ash, as much as I can with it!

  • I'll use construct when i can use this object <img src="{SMILIES_PATH}/icon_smile.gif" alt=":)" title="Smile" />

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  • Raknet looks good and is free for non-commercial use, which means I could make a plugin using it and distribute it for free. However anyone wanting to sell their online game needs a license, which is only about £50 ($100) per application. This is okay I guess, a commercial game would probably make that back if they just have a handful of sales. But it's still a bit of a barrier to small time indie devs. What do you reckon?

    I understand this is one hell of a gravedig, however, it has come to my attention that Raknet is now FREE for independent commercial use providing gross revenue does not exceed $250,000 (at which point you have to pay RakNet $5000 for a normal Commercial license it seems).

    So, the barrier for small time indie devs is now gone. <img src="{SMILIES_PATH}/icon_biggrin.gif" alt=":D" title="Very Happy">

    Anyone here fluent enough with Visual C++ to turn this sucker into a plugin? Or do I have to start learning it myself (which would be like attempt 12 or so)?

    EDIT: Link. http://www.jenkinssoftware.com/purchase.html

  • if that plugin was implemented, this place would get flooded.

  • Basic Online TCP/IP functionality would be awesome, indeed. I'm sure we'd see tons of small competitive and cooperative side scrollers and stuff popping up.

    Right now, if you're creating a multiplayer game you're pretty much forced to keep things to one screen, which is incredibly limiting. Can't wait to see what you guys have in mind for online gaming.

  • > Raknet looks good and is free for non-commercial use, which means I could make a plugin using it and distribute it for free. However anyone wanting to sell their online game needs a license, which is only about £50 ($100) per application. This is okay I guess, a commercial game would probably make that back if they just have a handful of sales. But it's still a bit of a barrier to small time indie devs. What do you reckon?

    >

    I understand this is one hell of a gravedig, however, it has come to my attention that Raknet is now FREE for independent commercial use providing gross revenue does not exceed $250,000 (at which point you have to pay RakNet $5000 for a normal Commercial license it seems).

    So, the barrier for small time indie devs is now gone. <img src="{SMILIES_PATH}/icon_biggrin.gif" alt=":D" title="Very Happy">

    Anyone here fluent enough with Visual C++ to turn this sucker into a plugin? Or do I have to start learning it myself (which would be like attempt 12 or so)?

    EDIT: Link. http://www.jenkinssoftware.com/purchase.html

    I think that sounds pretty terrible ($5000) if you actually do make something that makes money and still would prefer a free alternative... What if you managed to make something that some day reaches $250,000 and you've already invested some of that? Because of the slow and steady climb you're suddenly slapped with a $5000 price. The premise of that is much worse than paying $50 once at the start, I think.

    Is there a way in Construct to do stuff like uploading scores to databases yet? If I'd need this plugin for that, it would be even more annoying with such a fee looming! <img src="{SMILIES_PATH}/icon_biggrin.gif" alt=":D" title="Very Happy">

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