Online/Networking?

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  • This sound cool... I look forward to it...

  • Any update on this? I really want to try a beta ASAP.

    <img src="{SMILIES_PATH}/icon_biggrin.gif" alt=":D" title="Very Happy" />

  • I'm curious too <img src="{SMILIES_PATH}/icon_confused.gif" alt=":?" title="Confused" />

  • If MK doesn't come back (:O) then you should seriously concider making an online plugin Ashley. I'm not JUST saying this because i need it, but I have seen on facepunch etc. that people say they wont use Construct until after it gets networking.

    Although I think MK will come back.

  • If MK doesn't come back (:O) then you should seriously concider making an online plugin Ashley. I'm not JUST saying this because i need it, but I have seen on facepunch etc. that people say they wont use Construct until after it gets networking.

    Although I think MK will come back.

    I'm one of the Facepunchers who is going to use construct, and use it some more once the networking is done.

    As one of my friends said to me on MSN:

    "Mindless destruction is awesome. Mindless destruction with two players is even better."

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  • If Mk doesn't come back by 1.0, at that point I'll start putting together some kind of networking plugin. Mind you, Python has sockets support and is coming next build.

  • If Mk doesn't come back by 1.0, at that point I'll start putting together some kind of networking plugin. Mind you, Python has sockets support and is coming next build.

    Yeah but the reason we use this is for point and click, we don't want to have to learn python to do online...

  • > If Mk doesn't come back by 1.0, at that point I'll start putting together some kind of networking plugin. Mind you, Python has sockets support and is coming next build.

    >

    Yeah but the reason we use this is for point and click, we don't want to have to learn python to do online...

    Although if you learnt Python there is a lot of other things you could do with it. I couldn't tell you what ones those would be that are specific to games, since I've only seen Python used in one game for networking and only in applications outside of that. But it allows you a much more freeform development environment, less restrictions and the like on what you can do within one piece of code.

    Just saying. <img src="{SMILIES_PATH}/icon_wink.gif" alt=":wink:" title="Wink" />

  • From what I've read of python sockets, it'd be much easier to do your net code in python than via an object. Stuff like reading data from sockets is much better in code.

    I don't know how python is implemented in Construct but it should be possible for someone to write an easy to use socket class and then other users to put it in, so it'd be basically:

    Online.Connect("ip", 100)

    We'll see when it comes out.

    Tim

  • Hey there, i'm sorry for the wait but i'm really busy with my exams right now and i've very little time to work on the object, but i'm still working on it.

    Keep on hoping!

  • Yay! Try to keep us updated if possible.

    Good luck in your exams!

  • Yeah goodluck to your exams, don't forget about us <img src="{SMILIES_PATH}/icon_razz.gif" alt=":P" title="Razz" />

    And well if someone does do a python part for it, i hope they share it <img src="{SMILIES_PATH}/icon_smile.gif" alt=":)" title="Smile" />

  • Thank you all for your support! <img src="{SMILIES_PATH}/icon_razz.gif" alt=":P" title="Razz" />

    There are only a few bugs to fix before an alpha release, one in particular is giving me headache and need some time to be understood and fixed.

    I'll keep you updated!

  • Looking forward to it!

  • Keep up the good work Mk! As I have a plan for something awesome...

    ...MP zombie survival, anyone?

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