Sure. Here's the compiled version with the music.
Okay, I get the problem as well. Where in your code are you playing the music? Is it just in the "Start of layout" event? What format is the music in? I don't know if that has anything to do with it, but it might.
NEW VERSION IS HERE!
Advanced Camera Plugin - v0.7b
Download Now(with example) - 149KB
ADDITION - New grid scrolling feature. This offers the ability to have scrolling like in the Zelda and MegaMan series of games. Two types of grid scrolling are present; uniform grid scrolling, where each area is the same size, and variable grid scrolling, where each area is designated by a specified area object allowing for different sized areas of scrolling.
FIX - Some typos fixed.
The ZIP file includes an example of the variable grid scrolling type. It should get across how to use it clearly enough, but I'll explain a little.
In the "Grid Scrolling - Variable Size" action you are asked to specify which camera to use, the object that will cause the screen to scroll to the next area, the object type which will be used to specify areas, the scroll time, and whether or not to pause the game during scrolling or not.
The object which is used to scroll will generally be your character object. The screen will scroll when the middle part of this object -- regardless of hotspot -- comes into contact with a new area.
The area object is merely a large sprite which defines the borders of an area. These are placed in the layout editor. It is recommended that each area object be no smaller than the screen size. It's also recommended that areas don't overlap. If areas are overlapping and the player comes into contact with the overlapping section, you'll most likely start switching between the two areas endlessly.
And that covers the important parts. As usual, and especially in this case, be sure to report any bugs. If you find one, make sure to explain clearly how it happened, or, better yet, provide a CAP file with the problem.
Enjoy the new features!