In your camera creation you have both the X and Y zoom levels set to 0, so the camera is zoomed out to infinity. You should set the zoom levels to something like 100 each, which is default size. That fixes the problem.
Darn. That I didn't see that!
However, I fixed the numbers.. And then in the "Start of layout" condition, I add the event that XAudio2 must play music from a resource ("shortloop.mp3"). When I test the game then, the screen is black Hmm.. Confusing.