How do I use trigger once while true here?

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  • Im following a tutorial by Marlin on youtube (Construct 3 Tutorial #3 - LEDGE CLIMB - Ledge Climbing) and I'm trying to get the animation to play.

    what keeps happening is when I test this and press space to trigger the animation it cancels it and I drop from hanging onto the ledge.

    I believe that its trigger once that's causing this bc when I don't have it i can hang onto the edge fine (the animation to climb just wont play or does very fast idk)

    If anyone has a clue if its actually trigger once that's causing this and if there's a way to solve it that would be wonderful!

  • well for the different animations r there different image points?

    or different collision polygons?

  • Radkampfwagen

    not different image points i dont believe? all the animatation have the origin points in the same spot and the collision boxes are also the same.

    do the collision boxes have to be the same for all frames and all animations when swapping them? eg does the idle need the same collision boxes as the jump/hang/climb/run?

    I have it so all frames in an animation have the same collision boxes but not all animations hav the same collision box if that makes sense?

  • The usual way to solve your problem with the collision boxes is to have one box for the player and you pin the animations onto the box, that way you can change the anims and don't need to worry about the collision.

    The anim issue, what other animation is it trying to play? Because you used right arrow key maybe it is trying to play walk, or it could be idle. The issue of cancelling or freezing animations is usually because more than one event is true at the same time.

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  • lionz

    That was it!

    I needed to deactivate the player control group so the events wouldn't conflict! thank you dude

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