Tilemap bleeding/seams - How to fix? (Construct 3)

Not favoritedFavorited Favorited 0 favourites
  • 6 posts
From the Asset Store
Casino? money? who knows? but the target is the same!
  • Hello,

    how do i fix these seams?

    -------------------

    ive tried

    sampling = nearest

    letterbox integer scale

    these are 64x64 tiles without any gaps as vector file in inkscape, then exported into png and put into the default tilemap plugin.

    tilemap settings:

    tile width 64

    tile hight 64

    offset 0

    spacing 0

    -------------------

    Can somebody help me to fix this?

    Searched for hours online and found years old posts from construct 2, but these didnt help me.

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
  • Can you share you project showing the problem?

  • you mean the full c3p (project)file?

    1. how?

    2. may I? im not sure cuz of the licenses of the sprites, if i just upload them here for free.

    3. dont you have every information you need from the picture and written details?

  • It’s not necessary to share the whole project, a base project where the problem shows up is enough.

    Save it as a .c3p file and share it on Google Drive, for example.

    Or just share the tilemap.

    So far, I only have guesses involving parallax, pixel perfect, and other things, but I need to check to see if they make any sense.

  • ive just figured it out.

    kinda annoying that you have to do this but ok.

    i just need to pick the closest pixel's color in the tilemap editor next to the "seam/line" with the pipette and just paint the seam/line over with this color in the tilemap editor and erase the 1 pixel line at the end.

    now ive got no seams anymore.

    thanks anyway.

  • Such unseamly behavior. This may be a problem of sprites bleeding into the next one as they are packed together. I think if you use more memory packing up your sprites farther apart you can fix it--at least that was the case years ago.

    yours

    winkr7

Jump to:
Active Users
There are 0 visitors browsing this topic (0 users and 0 guests)