Hmm interesting. That seems to be an artifact due to how the text is rendered. It's probably intentionally rendered pixel-perfect to ensure it always displays as crisp as possible, which is why it stutters.
I think your options are:
EDIT for future reference: Best option is as Ashley suggested below, set the texts angle to 0.01
1. On start of layout, you can render the Text you need onto canvas objects. These should not have that issue. Something along the lines of:
- Set text (based on whatever language you need)
- Paste text object to canvas object
- Destroy or hide the text objects
I'd recommend trying this first.
construct.net/en/make-games/manuals/construct-3/plugin-reference/drawing-canvas
2. Use a Spritefont since it doesn't have this issue. You'll have to find a font that supports all the special characters you need for all the languages you want to support. You can use this tool to generate a spritefont construct.net/en/forum/game-development/tools-and-resources-27/sprite-font-generator-v3-64038 You need to make sure to plop down all the special characters in the tool for export.
This is what I have used in the past which I think should support English, French, Italian, German, Spanish and Turkish if I'm not mistaken.
ABCDEFGHIJKLMNOPQRSTUVWXYZabcdefghijklmnopqrstuvwxyz0123456789.,;:?!-_~#"'&()[]|`\/@°+=*$£€<>%ÀÂÄÇÉÈÊËÎÏÑÔÖÜÙÛİĞŞàâäçéèêëîïñôöùûüßığş