How do I make sure if this is a bug?

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  • I am attempting to utilize the timeline component to achieve the function of climbing corners. However, a problem has arisen, specifically regarding the execution results of the timeline component. Regardless of whether I choose default execution or relative execution, there is a possibility that the timeline will not run according to the instance's attributes.

  • I have placed the video and project files here.

    https://pan.quark.cn/s/50915b38eacc

    Hello. I was unable to view the files.

    You can upload the project to a website that does not require registration or downloading their application.

  • > I have placed the video and project files here.

    >

    > pan.quark.cn/s/50915b38eacc

    Hello. I was unable to view the files.

    You can upload the project to a website that does not require registration or downloading their application.

    crzy-meow.itch.io/construct3-example

    Thanks for your attention, just try this↑

  • ...

    crzy-meow.itch.io/construct3-example

    Thanks for your attention, just try this↑

    Thanks to the project file and video you provided, I understood that you want your character to climb onto the platform by falling on the trigger. To do this, you use a timeline, which is very inventive! It's a good idea, but it seemed too complicated to me.

    In fact, you need to lift the character up the vector and start the climbing animation as shown in the screenshot. This can be done with tweens, which will be easier and more accurate.

    Here is the video, and there is a project file in the comments.

    jam.dev/c/e30ff51d-d936-4d14-9f1a-ec06dc37a5dc

    I duplicated the project file.

    fex.net/s/7nnzl6r

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  • >...

    > crzy-meow.itch.io/construct3-example

    >

    > Thanks for your attention, just try this↑

    Thanks to the project file and video you provided, I understood that you want your character to climb onto the platform by falling on the trigger. To do this, you use a timeline, which is very inventive! It's a good idea, but it seemed too complicated to me.

    In fact, you need to lift the character up the vector and start the climbing animation as shown in the screenshot. This can be done with tweens, which will be easier and more accurate.

    Here is the video, and there is a project file in the comments.

    https://jam.dev/c/e30ff51d-d936-4d14-9f1a-ec06dc37a5dc

    I duplicated the project file.

    https://fex.net/s/7nnzl6r

    Thank you for your suggestion, brother. Yes, if it's just for the purpose of completing this function, there are indeed many other ways to achieve it. But this example has raised concerns for my future functionality. Based on the situation of this project, the result mode of the timeline has been selected as' Relative ', which cannot be executed as described in the user manual.

    The meaning of not executing as scheduled here is that the x attribute of this sprite timeline defaults to increasing, but when the sprite reverses (sprite width<0), there is a probability that the execution result of x will still increase (theoretically it should decrease), and I have not found a pattern for this probability. The properties of the y-axis theoretically do not change because the instances in the timeline have not undergone any y-axis changes. What's important is why it sometimes doesn't execute 'Relative' instead of just this function.

  • AshleyWhat do you think? I'm not sure if this is a bug in the engine, or if my usage or settings are incorrect.

    I often use instances in the timeline as sub objects of a certain object, so that the timeline can have more combinations and variations.

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