>...
> crzy-meow.itch.io/construct3-example
>
> Thanks for your attention, just try this↑
Thanks to the project file and video you provided, I understood that you want your character to climb onto the platform by falling on the trigger. To do this, you use a timeline, which is very inventive! It's a good idea, but it seemed too complicated to me.
In fact, you need to lift the character up the vector and start the climbing animation as shown in the screenshot. This can be done with tweens, which will be easier and more accurate.
Here is the video, and there is a project file in the comments.
https://jam.dev/c/e30ff51d-d936-4d14-9f1a-ec06dc37a5dc
I duplicated the project file.
https://fex.net/s/7nnzl6r
Thank you for your suggestion, brother. Yes, if it's just for the purpose of completing this function, there are indeed many other ways to achieve it. But this example has raised concerns for my future functionality. Based on the situation of this project, the result mode of the timeline has been selected as' Relative ', which cannot be executed as described in the user manual.
The meaning of not executing as scheduled here is that the x attribute of this sprite timeline defaults to increasing, but when the sprite reverses (sprite width<0), there is a probability that the execution result of x will still increase (theoretically it should decrease), and I have not found a pattern for this probability. The properties of the y-axis theoretically do not change because the instances in the timeline have not undergone any y-axis changes. What's important is why it sometimes doesn't execute 'Relative' instead of just this function.