Oi_MeowMeowMeowMeow's Forum Posts

  • 8 posts
  • AshleyWhat do you think? I'm not sure if this is a bug in the engine, or if my usage or settings are incorrect.

    I often use instances in the timeline as sub objects of a certain object, so that the timeline can have more combinations and variations.

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  • >...

    > crzy-meow.itch.io/construct3-example

    >

    > Thanks for your attention, just try this↑

    Thanks to the project file and video you provided, I understood that you want your character to climb onto the platform by falling on the trigger. To do this, you use a timeline, which is very inventive! It's a good idea, but it seemed too complicated to me.

    In fact, you need to lift the character up the vector and start the climbing animation as shown in the screenshot. This can be done with tweens, which will be easier and more accurate.

    Here is the video, and there is a project file in the comments.

    https://jam.dev/c/e30ff51d-d936-4d14-9f1a-ec06dc37a5dc

    I duplicated the project file.

    https://fex.net/s/7nnzl6r

    Thank you for your suggestion, brother. Yes, if it's just for the purpose of completing this function, there are indeed many other ways to achieve it. But this example has raised concerns for my future functionality. Based on the situation of this project, the result mode of the timeline has been selected as' Relative ', which cannot be executed as described in the user manual.

    The meaning of not executing as scheduled here is that the x attribute of this sprite timeline defaults to increasing, but when the sprite reverses (sprite width<0), there is a probability that the execution result of x will still increase (theoretically it should decrease), and I have not found a pattern for this probability. The properties of the y-axis theoretically do not change because the instances in the timeline have not undergone any y-axis changes. What's important is why it sometimes doesn't execute 'Relative' instead of just this function.

  • > I have placed the video and project files here.

    >

    > pan.quark.cn/s/50915b38eacc

    Hello. I was unable to view the files.

    You can upload the project to a website that does not require registration or downloading their application.

    crzy-meow.itch.io/construct3-example

    Thanks for your attention, just try this↑

  • I am attempting to utilize the timeline component to achieve the function of climbing corners. However, a problem has arisen, specifically regarding the execution results of the timeline component. Regardless of whether I choose default execution or relative execution, there is a possibility that the timeline will not run according to the instance's attributes.

  • > Hi bro, I found an easy bug.I referenced it first, and then set the variable. Although this may be my problem, it's better to avoid this situation.

    >

    >

    Hi, yeah this is a limitation you can only set a variable once. It's more like a named wire teleport than a proper variable.

    If you need to change the value of a variable, use other variables, or compute the variable in a way that gives it its final value directly.

    Also, I was thinking of removing the localisation system. It's a bit cumbersome and properly supporting localisation would require reworking a lot of the UI and none of the docs are localised.

    In the current state, do you find the chinese localisation worth keeping or not? I dont speak chinese so I genuinely can't tell if its any good.

    Thank you for the explanation, brother. It was very helpful. I just asked about Chinese localization in the Chinese community. A while ago, a brother was very interested in this tool and localized it in Chinese“ github.com/XHXIAIEIN/construct-shader-graph ”. I think you can collaborate and have in-depth communication. As for the UI issue, at least font size adaptation can be used to solve it first. I believe that people who use it will not have a negative impression of it because the tool is not so beautiful. Looking forward to your artwork bro, this tool is revolutionary for C3!

    Also, have you considered opening a Discord about this tool? It can make it easier for everyone to communicate problems and exchange examples.

  • Hi bro, I found an easy bug.I referenced it first, and then set the variable. Although this may be my problem, it's better to avoid this situation.

  • Hi Mikal, do you currently have any plans to update the Spine plugin to SDK2? Also, are there any video tutorials available about using Spine in Construct 3?

  • Thanks XHXIAIEIN.This post is very important.

    It seems that Microsoft's WPF desktop application does not support both transparency and click through of WV2 components (of course, the transparent part is click through, while the opaque part is not).

    WV2 is a good technology, it is very lightweight and has good performance, but currently there are not many programs in China that understand this technology, so the solutions we can find are very limited. If you have any ideas, you can also give us a hint first, so that we don't have to search for a suitable solution in a haystack. Please!!

  • 8 posts