Hi,
I have a single 64×64 tile that I want to use as the background ("limbo") of my game.
I'd like this tile to repeat infinitely in all directions (positive and negative X/Y), while still being able to use the Tilemap expressions and functions to read and modify tiles at any position.
Is there a way to achieve this with the Tilemap object, or is there another recommended approach in Construct 3?
Ideally, I'd like to avoid defining a huge fixed-size Tilemap beforehand and instead have something that can behave as if it were infinite.
Thanks!