PathFinding rotate, there's a way to unable this?

  • I'm trying to set one damage visual element (10 up the enemuy head, saying how much did he get hitted) when i hit my enemy, but he rotate becouse the pathfinding, i don't know what i can do. If there's a way to fix the 10 up his had, or disable the rotate to fiz it there.

  • There is a pathfinding setting 'rotate object', you disable this.

  • I'm trying to set one damage visual element (10 up the enemy head, saying how much did he get hitted) when i hit my enemy, but he rotate becouse the pathfinding, i don't know what i can do. If there's a way to fix the 10 up his head, or disable the rotate to put it there.

    (There it was some english mistakes so i corrected0

  • It's difficult to understand you.

    You have an enemy moving with Pathfinding, correct? The enemy has a health bar above it. You don't want the health bar to rotate with the enemy?

    Don't use Pin behavior. Add health bar sprite and the enemy to a container. Do this:

    On every tick
    	Healthbar set position to Enemy.X, Enemy.BBoxTop
    
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  • It's difficult to understand you.

    You have an enemy moving with Pathfinding, correct? The enemy has a health bar above it. You don't want the health bar to rotate with the enemy?

    Don't use Pin behavior. Add health bar sprite and the enemy to a container. Do this:

    > On every tick
    	Healthbar set position to Enemy.X, Enemy.BBoxTop
    

    It's not a healthy bar, it's a image o how much damage he recievied, and i put that:

    obj_bullet on collision with obj_enemie --> obj_enemie spawn obj_hit

    Obj_hit is the image of the 10 of damage that he recieve, it's just an visual efect/obj, it doesn't affect the game.

    But when the obj_enemy rotate, the image of the 10, rotate too, so i want to , somehow, make the hit fix on the obj_enemie head, or stop obj_enemie rotate.

  • Don't use "Spawn" action, because objects are spawned at the same angle as the original object. Use "System Create sprite at (Enemy.x, enemy.y)"

  • Don't use "Spawn" action, because objects are spawned at the same angle as the original object. Use "System Create sprite at (Enemy.x, enemy.y)"

    Ok, I'll try, thanks man.

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