When I take an item from the ground, I position it on the GUI layer which has parallax (0, 0). Whenever the Character moves with scroll to around the layout, the position of the Item starts going away further and further from the Mouse.x, Mouse.Y position. I assume this is due to the parallax offsetting it.
My code looks like this standard:
Every tick -> Item set position (Mouse.X, Mouse.Y)
Is there a way to get the parallax offset amount and subtract it from Mouse.X, Mouse.Y so that it looks something like this:
Every tick -> Item set position (Mouse.X - parallaxOffset, Mouse.Y - parallaxOffset)