Dude you are amazing! Thanks again, but how do I make it so that when creating the object, it changes the tile, and when it is destroyed, it sets the available tile again?
Np glad it was helpful
but how do I make it so that when creating the object, it changes the tile
Look at the start of the layout it sets the first objects tiles as occupied, like this:
and when it is destroyed, it sets the available tile again?
The same process but you set the tile to 0
If you have multiple different object types then put them in a family and just reference the family instead.