I've got a player sprite that accelerates up when the screen is touched and held, using Custom movement. When you lift your finger, it should stop accelerating and fall back down. For gravity, I added Platform behavior with disabled controls.
However, when I lift my finger, the sprite doesn't fall back down. It just keeps accelerating up.
How do I get the sprite to slow its ascent and fall back down when you stop touching the screen?
Here's the project: