I want to build an infinite level for a platformer by randomly combining hand-made 'sections'. What's the best way to achieve this? Very new to construct btw.
I started by manually creating my preset 'sections' as instances of a tilemap object, and picking them by instance variable, but I can't figure out how to programatically create/duplicate a specific instance. Also thinking ahead, these sections will need to be groups (mix of sprites, tilemap etc), rather than just tilemap instances.
Any help greatly appreciated :)