i can click it, but it doesnt take z-elevation into account, and where it is relevant to the camera.
i have a selector (drag on mouse down) but it wont select spites with elevation properly on overlap
3d is just a graphical effect in Construct 3. Theres no 3d collision detection with objects or with the mouse (3d ray casting).
A 3d raycasting object would solve a lot of problems, but i dont think it will be added.
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yeah, so i see. thanks for your thoughts. just had to work around it knowing its not a thing.
i use a 3d highlight tool pinned to mouse position. just makes it clear which block is selected.
2d selector that drags out. just hard to pinpoint what you are selecting on a 3d block.
but, i could totally do a 3d selector tool! thanks for bringing this to my attention lol
You would compare the mouse xy using CanvasToLayerX(layer, x, y, layerZ)
CanvasToLayerY(layer, x, y, layerZ), and LayerToCanvasX(layer, x, y, z)
LayerToCanvasY(layer, x, y, z)
Make a function, or perhaps a simplification request would be in order.
newt
oho! this is very good info! thank you so much!
im completely new to zelevation! never tried layer to canvas. top man