You can add instance variables to the sprite — indexX and indexY — and fill them with values: indexX from 0 to 4, and indexY from 0 to 9.
Then you’ll be able to pick the sprite instance corresponding to any array element.
Another option is to pick the sprites based on their position. Assuming your first sprite's position is (0,0), you can do this:
+ Array: For each XY element
+ Array: Current value = 1
----+ Sprite: X = Array.CurX×64
----+ Sprite: Y = Array.CurY×64
-----> Sprite: Set visibility Visible