Neil_blackmore's Forum Posts

  • 10 posts
  • Error report information

    Type: unhandled rejection

    Reason: Error: crosshair tool already placing Error: crosshair tool already placing at Ii.iK (https://editor.construct.net/r487/components/editors/layoutView/layoutView.js:1:134958) at globalThis.uG.dF (https://editor.construct.net/r487/components/editors/layoutView/layoutView.js:1:28145)

    Stack: Error: crosshair tool already placing at Ii.iK (https://editor.construct.net/r487/components/editors/layoutView/layoutView.js:1:134958) at globalThis.uG.dF (https://editor.construct.net/r487/components/editors/layoutView/layoutView.js:1:28145)

    Construct version: r487

    URL: editor.construct.net

    Date: Tue Jun 02 2026 11:03:26 GMT+0100 (British Summer Time)

    Uptime: 6362.5 s

    Platform information

    Product: Construct 3 r487 (stable)

    Browser: Edge 148.0.3967.96

    Browser engine: Chromium

    Context: webapp

    Operating system: Windows 11

    Device type: desktop

    Device pixel ratio: 2

    Logical CPU cores: 18

    Approx. device memory: 16 GB

    User agent: Mozilla/5.0 (Windows NT 10.0; Win64; x64) AppleWebKit/537.36 (KHTML, like Gecko) Chrome/148.0.0.0 Safari/537.36 Edg/148.0.0.0

    Language setting: en-US

    WebGPU information

    Renderer: WebGPU

    Compatibility mode: no

    Supports GPU profiling: yes

    Major performance caveat: no

    Maximum texture size: 16384

    Adapter vendor: intel

    Adapter architecture: xe-lpg

    Adapter device: (unavailable)

    Adapter description: (unavailable)

    Adapter type: (unavailable)

    Adapter backend: (unavailable)

    Adapter features: bgra8unorm-storage, clip-distances, core-features-and-limits, depth-clip-control, depth32float-stencil8, dual-source-blending, float32-blendable, float32-filterable, indirect-first-instance, primitive-index, rg11b10ufloat-renderable, shader-f16, subgroups, texture-component-swizzle, texture-compression-bc, texture-compression-bc-sliced-3d, texture-formats-tier1, texture-formats-tier2, timestamp-query

    Thats the last report from crash, but it seems to be happening at random times when im doing different things so its inconsistant.

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  • would it be possible to have the image point origin to be able to toggle on and off visibility?

    it's very useful having the image point visible when editing sprites but as soon as you click another action, i.e brush or pen mode it disapears but it would be handy to have it for getting positions when editing!

  • hi,

    At the moment i have 5 object sprites displayed on screen in a row and have stored their relevant UIDs and position in an array.

    I would like to wrap or loop the arrays around on a key press and then update the display so the objects on screen match the values in the array!

    I can get the arrays wrapping around fine by key presses but unsure how i can then get the values to update what is displayed on screen and where!

  • You're an absolute ⭐

    Thanks.

  • Thanks for the help,

    I'll try the instance variable idea I have really explored them before.

    My grid starts at about 832 X and 64 y otherwise it would have been easy to align the array and grid position!

  • Thanks for the help,

    I'll try the instance variable idea I have really explored them before.

  • Hi guys,

    I'm after a bit of help when using array data.

    I have a grid 5 x 10 made of sprites size 64x64 on layout and an array the same size which hold info on what objects to display in grid.

    How can I say get array data x and y to corresponde to the grid at the same position?

    I'll be changing the array data in realtime so need the grid on screen to update as well.

    Many thanks

  • Could you please implement a visual indicator on the line of sight and raycast behaviour. It would make so much quicker and easier to use. Just a simple line?

    Thanks.

  • Superb, thanks for that. I almost had it working fine for the x direction but the y was causing problems keeping up.

  • im trying to set up a 2D platform game that has the player bounce a certain height continuesly but i need it to move left and right a fixed distance i.e 64 grid size. i have tried to use tilemap and platformer together but no joy?

    any help would be appreciated.

    Tagged:

  • 10 posts