Error report information
Type: unhandled rejection
Reason: Error: crosshair tool already placing Error: crosshair tool already placing at Ii.iK (https://editor.construct.net/r487/components/editors/layoutView/layoutView.js:1:134958) at globalThis.uG.dF (https://editor.construct.net/r487/components/editors/layoutView/layoutView.js:1:28145)
Stack: Error: crosshair tool already placing at Ii.iK (https://editor.construct.net/r487/components/editors/layoutView/layoutView.js:1:134958) at globalThis.uG.dF (https://editor.construct.net/r487/components/editors/layoutView/layoutView.js:1:28145)
Construct version: r487
URL: editor.construct.net
Date: Tue Jun 02 2026 11:03:26 GMT+0100 (British Summer Time)
Uptime: 6362.5 s
Platform information
Product: Construct 3 r487 (stable)
Browser: Edge 148.0.3967.96
Browser engine: Chromium
Context: webapp
Operating system: Windows 11
Device type: desktop
Device pixel ratio: 2
Logical CPU cores: 18
Approx. device memory: 16 GB
User agent: Mozilla/5.0 (Windows NT 10.0; Win64; x64) AppleWebKit/537.36 (KHTML, like Gecko) Chrome/148.0.0.0 Safari/537.36 Edg/148.0.0.0
Language setting: en-US
WebGPU information
Renderer: WebGPU
Compatibility mode: no
Supports GPU profiling: yes
Major performance caveat: no
Maximum texture size: 16384
Adapter vendor: intel
Adapter architecture: xe-lpg
Adapter device: (unavailable)
Adapter description: (unavailable)
Adapter type: (unavailable)
Adapter backend: (unavailable)
Adapter features: bgra8unorm-storage, clip-distances, core-features-and-limits, depth-clip-control, depth32float-stencil8, dual-source-blending, float32-blendable, float32-filterable, indirect-first-instance, primitive-index, rg11b10ufloat-renderable, shader-f16, subgroups, texture-component-swizzle, texture-compression-bc, texture-compression-bc-sliced-3d, texture-formats-tier1, texture-formats-tier2, timestamp-query
Thats the last report from crash, but it seems to be happening at random times when im doing different things so its inconsistant.