So I've been developing a game, and I built a linux version of the demo I had.
But for some reason, when this ONE specific enemy passes a threshold, it becomes super tiny?
It's only on the linux, not even on Steam Deck which USES the exact same linux build.
I'm not really sure what's happening and I've looked into what might be causing it on the scripting side, and there's nothing to my knowledge...
Below is the link with the timestamp where I saw this happen and multiple demo players have also reported the bug!
youtu.be/6C6v6bmb5gM