canycan's Forum Posts

  • 12 posts
  • Oh Ashley, could this possibly be a bug that happens due to the fact I unzipped my game on a windows system before uploading it to the build servers on steam?

    Or if that was a problem, the game just wouldn't run at all?

    I just read the exporting for linux tutorial and saw that I wasn't suppose to do that but that's how I'd been uploading it before haha

  • I see.. that makes sense.

    I'll try to figure it out! But it's hard since I don't actually have a Linux hahaha.

    Thank you again!!

  • If you ask for hardware details of those affected it can help identify it. For example if everyone affected is using an NVIDIA GPU, and people using AMD GPUs are not affected, it's likely an NVIDIA Linux driver bug. If everyone with all sorts of GPUs are affected, it probably means it's not a driver bug. Don't discount that it could be a mistake in your own project's logic - it is possible even if it seems like it only happens on Linux. There could be something different about Linux (such as resolution, frame scheduling, etc) that causes a bug in your project logic.

    Thanks, Ashley!

    So is there a way to build a linux build with this setting I mentioned in an above thread being default?

    "A community member found out that if you change the launch option to the following it will fix the problem!:

    --ozone-platform=x11 From --ozone-platform=wayland"

  • If you have weird graphical issues on Linux only, it's most likely a graphics driver bug. Installing the latest drivers may help, or installing proprietary drivers if you're using open-source drivers.

    Unfortunately poor quality graphics drivers are an industry-wide problem, and Linux can be particularly problematic with them as well.

    It seems like it's happening on EVERYONE who plays on linux though.

    I suppose it could still be a driver issue and some linux players who aren't running into trouble are playing just fine and haven't looked in the steam forums.

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  • A community member found out that if you change the launch option to the following it will fix the problem!:

    --ozone-platform=x11 From --ozone-platform=wayland

    Is there a way I can make this default so they don't have to do it?

  • I see the sprite moving on the floor though, but yeah the collision is the same!

    Not really sure what is causing it!

  • So I've been developing a game, and I built a linux version of the demo I had.

    But for some reason, when this ONE specific enemy passes a threshold, it becomes super tiny?

    It's only on the linux, not even on Steam Deck which USES the exact same linux build.

    I'm not really sure what's happening and I've looked into what might be causing it on the scripting side, and there's nothing to my knowledge...

    Below is the link with the timestamp where I saw this happen and multiple demo players have also reported the bug!

    youtu.be/6C6v6bmb5gM

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  • That kind of sounds like what's happening as my stash adds the items dropped into it as a child.

    I'll try that evarede, thank you!!

  • The Problem is that The action that destroys the obj should only destroy the object that's not in stash, inventory, or equipped.

    It just does it anyways haha

    I tested the instance variables extensively to see if they all correctly apply from being stashed, equipped, or in inventory.

  • Yeah the object would delete itself, while it should technically go back into my inventory.

    There is one event that destroys this specific objects and if I disable it, it fixes the item destroying part but makes the load fail like nearly 100 percent of the time for whatever reason.

  • Any objects moved into stash or otherwise changed positions delete itself and several other objects reset visibility or lose child/parent and etc.

    And it's not 100% same each time in different configurations of errors after loads.

    It's got me stumped.

  • So whenever I save using the System Save action, I can save/load fine initially.

    But Problem show after two points:

    ________________________________________

    On Loading after "fresh" launch of the game, game fails to load with:

    ________________________________________

    If I save, then move an object from one area (From my inventory to stash) then load.

    Loading destroys the object in the stash instead of moving it back to where it was (in my inventory)

    I have it trigger a sound when the object is destroyed for testing purposes.

    ________________________________________

    Both leads to triggering "On Load Failed" and a broken gamestate.

    > There is only one action that calls for these objects to be destroyed. If I disable that action, the game also fails to load but the objects are not destroyed but the game state is still broken.

    I have no idea what is causing this so if anyone's got any idea!

  • 12 posts