Hi lucid, I have a few questions, if that's alright.
I have a 6 big spriter objects with each its own single instance. Each .scon is 2mb each, and I'm experiencing a huge CPU usage, slow performance in mobile from just running the SCML objects. Does reducing the size of the .scon file, like reducing each animation duration, improve performance? Or perhaps decreasing animation count?
This is because nearly every tick I'm changing the blending scale (blended animation), and every few seconds in a timer, I change the animation.
Also, do boxes and points also affect performance significantly like bones? Thanks.
Any advise? Thank you.