I don't know if it's just me, but in my game I have the player bounce up (by using platform set vector Y) through a jump-thru object which ultimately (like sonic) doesn't let the player go back down. For some reason whenever I do this if the player goes all the way to the right and then walks left, they fall straight through and can go back down. My games fine without it, I'm just wondering how to make it NOT do that 😭.
Hard to know exactly what issue you are describing. Ideally you can post a project file (upload on google drive and post link) or at least a video of what is happening.
JumpThru platforms are a little bit... let's call them susceptible in terms of bugs.
Hi WackyToaster. Sorry I'm quite new to CS3 😓 I've fixed the issue now, I think it was a problem with overlapping my collision layers. I might've previously had the right collision as Jump-thru too.
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No problem, good thing you found the issue.
In HD platform games, I found issues when the objects are not 100% perfectly aligned.
Even like 0.01 pixel difference between the objects could break the game.