So What Is Your First Impression Of C3?

  • Used C3 more today... I honestly think the UI is beautiful.. with nice expanding popups, colors and bigger text.

    my main issue is it's in a browser. honestly, who wants to do game development in a browser?

    I get it.. the future.. someday, browsers and applications will just meld as one thing you use on a computer. But for now they are NOT that. I use my Browser a ton and have MANY tabs open, for NON gamedev things.. I'm sorry.. but I want an application. I know Scirra Team plans on wrapping it into a stand alone app.. but that feels like an after thought and they seem to really be pushing the browser. Why? who wants this??

    I've been using C3 and C2 side by side all day.. When in C3 I'm all stressed out, feels cramped for some reason and feel a sense of relief when I go to C2. I can't explain it, something is just not right about it being in a browser. Not talking about functionality at all.

    I think I understand that feeling. When I have C2 open I also have a paint program, audacity and other programs open at the same time and I am shifting between those constantly as I develop a game. I may have a C2 game design in progress and have that open for days while I work on it here and there between other projects.

    I use my browser for running my own business so I have email contacts constantly and I will probably have a youtube live feed going and and may be researching materials in other tabs at the the same time so having yet another tab for developing games throws off my work flow and I closed the C3 tab by accident twice and if my internet connection drops there goes my game progress.

    I am hoping the desktop version will overcome those problems but if it is also run in a browser window requiring internet connection online I will probably not be too interested.

    I am thinking people that have limited bandwidth that have to pay for more bandwidth are probably not too interested in a browser based design and that is a lot of people.

  • First Impression:

    A much more restricted (currently unusable) version of C2 in a browser on my mac.

    I am *thrilled* to finally be able to work in Mac OS. It is an incredibly liberating feeling after spending years using either an old junker Windows laptop or VMWare Fusion (which was recently lobotomized by the Windows 10 upgrade).

    I would love to be able to open up old C2 projects to see how they work in C3, but can't due to both the event limit and due to the lack of 3rd-party plugins (LiteTween, mostly).

    I don't mind the fact that it is running in Chrome, as I will only use Chrome for Construct 3. The file saving issue bothers me quite a bit though. I do lots and lots of small projects, and not being able to specify local download folders could make things difficult and messy.

    All in all, I see C3 positioning itself really well for the US high school chromebook districts. It should be a snap for students to use if they already have chromebooks. Unfortunately, my district is iPad-only, so we'll have to wait to see what happens with iPads/Safari over the next few years.

  • I'm using Mac. Layout editor keep blank after adding some runs. I can't see my sprites anymore in Layout.

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  • I think I understand that feeling. When I have C2 open I also have a paint program, audacity and other programs open at the same time and I am shifting between those constantly as I develop a game. I may have a C2 game design in progress and have that open for days while I work on it here and there between other projects.

    I use my browser for running my own business so I have email contacts constantly and I will probably have a youtube live feed going and and may be researching materials in other tabs at the the same time so having yet another tab for developing games throws off my work flow and I closed the C3 tab by accident twice and if my internet connection drops there goes my game progress.

    exactly... I just don't want it there distracting me, with bookmarks, address bar, tabs, Enhanced Steam all blinking at me etc... I use Google Docs, but if I'm making a large document with lots of editing/formatting I want Word. I guess it's just what I am used to... but it feels wrong.

    I hope we can get another few years out of C2...

  • I felt it is more like C2 in browser and not much different (more like iPhone7 release after iPhone6 )

    May be we need to see more possibilities through templates / examples in future that are much more enticing and drastically different in C3 and that C2 cannot do...I mean something more than just a mere enhancement of an existing C2 feature...

  • I'm using Mac. Layout editor keep blank after adding some runs. I can't see my sprites anymore in Layout.

    If you have a specific bug issue like this please report it in the C3 bug section and provide the necessary system and platform info so Ashley can address it.

  • Yup, C2 in a browser and 99$/year

    It is indeed impressive to create a fully functional advanced game creation tool that is browser based. This has some advantages, as multiple platforms support and since Construct only exports html/js it will have a better integration of the IDE.

    The good:

    • Works better then expected even on mobiles
    • Some useful new features, that can't be tested/previewed in beta ...
    • All the good parts that C2 had

    The bad:

    • Browser based
    • Dependence on other services/servers
    • Pretty much anything else

    My advice for Ashley and Tom: If this is really the direction you are going, then focus on web platforms/portals (and maybe mobiles). The Newgrounds (and AirConsole) announcement shows the potential of Construct for html5 games.

    I don't think any developer would want to start a big game (spend a few years) in a browser based not-yet-finished-html5.

    Also, I like the new website, nice and clean

  • Just read through some of the many bug reports for C3.

    There were about 6 pages of bug reports the first day but from what I see Scirra has closed about half of them with the same response that is should be fixed in the next release or can't do anything about it or your computer is the problem not C3.

    I thought Scirra said they had internal bug reporting built into C3 so they could get accurate bug reports to fix problems?

    Anyway, the Scirra response to most of these C3 bugs seems to be the same as we got with bugs in C2. That does not bode well for getting problems fixed anytime soon.

    Just my observation.

  • Thanks your comments... I´l still in C2 with my projects for along time... C3 needs more time to transform in a solid app

    > Since yesterday I´m running my two principal game dev projects (AscDungeon and OrcLeader) in C3 and my first thoughts are:

    >

    > - It´s a Tech demo IMHO, with a lot of restrictions, or unfinished resources. Really, I´m C2 heavy user, and I´m really dissapointed with this version. More restrictive free version, and a lot of dev friends are pissed off.

    > - Didn´t like the "browser version" (pop-up windows sux). I´m not run my C3 in mobile devices, I have a big screen and love it.

    > - Crash 2 times when I running in a slow internet connection (I tested for see what happens)

    > - I lost a lot of things when when I pressed back button in my Iphone.

    >

    > It´s very negative in a first momment. I´m really waiting the next weeks...

    >

    I agree, But. Give it another 6 or 12 month and it will be getting closer to current C2 level But Anyway sarcasm off, its just needs more time. Its pretty much Alpha testing. I would not even consider to make serious project in C3, at this stage.

    As for the Browser, well if it works I dont care if its browser or not but seems this will bring so many issues cause of the Chrome wrapper. Actually is there any other engine like this that uses Browser ? If not maybe there is a reason for this, and thats why all big players on market have Stand Alone Versions for Mac and PC.

  • Technically, Construct 3 is quite impressive. I see people going on about how it looks, failing to acknowledge the Scirra team are the first out of the event-based game maker tools to create a browser editor. Even more impressive is they're not using any frameworks or libraries, it's all just vanilla Javascript with CSS and HTML. A lot of work has gone into this and I think it's fantastic.

    It definitely needs some work and absolutely needs some "wow" features missing from Construct 2, to warrant spending $99 a year on Construct 3. I think Scirra knows they need to beat Construct 2 in features, ease of use and other aspects. If Construct 3 offers native exporters for iOS and Android without needing to use horrible third-party solutions like Cocoon or Cordova, I am definitely sold and will day one purchase. That alone would be a worthy upgrade feature.

  • Technically, Construct 3 is quite impressive. I see people going on about how it looks, failing to acknowledge the Scirra team are the first out of the event-based game maker tools to create a browser editor. Even more impressive is they're not using any frameworks or libraries, it's all just vanilla Javascript with CSS and HTML. A lot of work has gone into this and I think it's fantastic.

    It definitely needs some work and absolutely needs some "wow" features missing from Construct 2, to warrant spending $99 a year on Construct 3. I think Scirra knows they need to beat Construct 2 in features, ease of use and other aspects. If Construct 3 offers native exporters for iOS and Android without needing to use horrible third-party solutions like Cocoon or Cordova, I am definitely sold and will day one purchase. That alone would be a worthy upgrade feature.

    So if they can now fix the export issues that have plagued C2 why not just fix those issues in C2 since so many people have paid for that license already and have been waiting for those fixes that were promised?

  • That's a good question actually. I think they just want to move on to their new "tech" since they can build it around their own exporting system rather than try to do some cumbersome half-rewrite of C2 to add that functionality. Maybe, I dunno really. I was on board with the subscription until testing it out. Now I can't justify it at the moment. The browser engine tech is pretty cool in its own right, and I could see it in 10 years being a lot more advanced. But in the end, it's still HTML5. Their target audience is clear, and Newgrounds makes the perfect match for this engine. Outside of that, wrapper heaven is not gonna cut it.

  • the Scirra team are the first out of the event-based game maker tools to create a browser editor.

    no I think that was Scratch, been out for a few years now.. pretty sure that runs in Flash.

    https://scratch.mit.edu/

  • Just read through some of the many bug reports for C3.

    There were about 6 pages of bug reports the first day but from what I see Scirra has closed about half of them with the same response that is should be fixed in the next release or can't do anything about it or your computer is the problem not C3.

    I thought Scirra said they had internal bug reporting built into C3 so they could get accurate bug reports to fix problems?

    Anyway, the Scirra response to most of these C3 bugs seems to be the same as we got with bugs in C2. That does not bode well for getting problems fixed anytime soon.

    Just my observation.

    Hahahaha, nothing new here, check your graphic drivers, they are in fault, not C2 or C3!! Of course not!

  • I have only been using C2 for about a year, so transitioning to C3 has been easy for me.

    I have a had a couple crashes but LOVE the error message that allows you to save before reloading. Nice touch.

    All of this said I have given up on developing with it because of the "preview once, yes, preview twice, no." bug, which means that I have to reload the project after every preview. If I don't, the preview simply doesn't start when I click on the play button (or debug button). With that, it is just too time consuming.

    [EDIT: If you go into Menu|Settings and change the drop down "Preview With" from "PopUp" to "Dialog" the preview issue is gone. Hooray! (Yes, I had already turned off blocking popups in chrome, so it isn't that)]

    All in all, this is certainly worth 99 bucks/year to me. Especially with native mobile app compilation.

    Thanks to Scirra for their hard work!

    Sean

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