Effects by Federico

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  • Just what I needed thx! Do you have an effect that changes or can limit the amount of colors kind of like the toon effect but without the outlines? or some fake celshading without lighting.

    Like this

  • There is the built in posterize effect, but I have already experimented with one that allows you to also set the colors palette, might finish it one day

  • Oh cool, never knew that's what it was called. Thx

  • I like the god rays one. It would nice with a few optional sparkles in it. Can you make one similar to god rays but more of a star trek directional tractor beam?

    Your work is great.

    yours

    winkr7

  • made an effect that allows you to fade out a sprite from the edges, has a bunch of properties that allow for a wide variety of uses, how soft, how round, how large etc. Here are some example use cases (you can also invert the effect by choosing a larger Outer than Inner property):

    https://www.construct.net/en/make-games/addons/1123/transparent-edges

  • New Effect: Directional Blur

    https://www.construct.net/en/make-games/addons/1149/directional-blur

    Allows you to set the blur angle and tweak the blurs strength and quality (supports webGL and webGPU as always)

    Additionally I ported the RGBA Channel Separation shader to webGPU and also was able to improve performance of the webGL variant.

    https://www.construct.net/en/make-games/addons/1127/rgba-channel-separation-webgpu Original Effect was created by Oppenheimer and Ludonaut.

    Also I updated the following shaders to improve performance and fix some minor stuff:

    • Box Blur Horizontal/vertical
    • Kawase Blur
    • Add Color
    • Tint Blend
  • I released a few new effects:

    BOKEH

    https://www.construct.net/en/make-games/addons/1182/bokeh

    Buttery Bokeh blur, keep samples low otherwise performance cost can get heavy.

    Gradient Map

    https://www.construct.net/en/make-games/addons/1189/gradient-map

    Remap the colors to a three color gradient.

    Overlay Color

    https://www.construct.net/en/make-games/addons/1191/overlay-color

    add a color with overlay blending.

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  • Bokeh is such a nice effect <3 I've seen XorDev pop up on twitter here and there and I was wondering if it's possible to adapt the shaders for Construct. Seems like this one proofs it does work.

  • New effect:

    Procedural animated God Rays, effect has very little performance cost. Based on a shader for Godot (godotshaders.com).

    https://www.construct.net/en/make-games/addons/1121/goddess-rays

    Hi, how do you use the effect? I applied it to a sprite, but it looks like a static image, there is no movement effect like in this gif

  • Hey, so C3 only redraws anything if there is any movement on screen, so I guess you were just using it on a static layout.

    We can mark effects as animated, which will force a redraw every tick if they are on screen even if nothing else moves. I made this change to the effect, so the newest version should show the animation on a static screen as well.

  • Hey, so C3 only redraws anything if there is any movement on screen, so I guess you were just using it on a static layout.

    We can mark effects as animated, which will force a redraw every tick if they are on screen even if nothing else moves. I made this change to the effect, so the newest version should show the animation on a static screen as well.

    Exactly, to test it I had put it in a layout without movement, now it works like this too, thanks!

    Given your skills, I wanted to ask you if it would be possible to create a conical light effect, I was using the procedural lighting addon, which is very nice for lights of various colors, but the light is only projected in a circular manner, while I would like it to be projected from headlights, chandeliers, etc. to cones, Thanks again

  • It would theoretically be possible, but its not really something I am interested in doing myself at the moment.

  • fedca, you are my hero! I've been wanting a bloom effect in C3 for years. Yours works so beautifully too. Thank you so much!

  • Hey fedca, I just donated to support you making these awesome effects.

    I have a feature request for the Luminosity Mask effect. Can you add a second threshold value so we can affect a range of luminosity? There would be a lower threshold and upper threshold. I think it would make the effect even more powerful.

    Examples:

    Tint only the midtones - set lower threshold to 30% and upper threshold to 60% and add a color tint

    Increase the saturation of shadows and highlights separately - create 2 masks, one of them set lower threshold to 0% and upper threshold to 30%, then the 2nd mask has lower threshold of 70% and upper to 100%, then add a HSL effect to both and change the saturation differently for each

    What do you think?

  • Thanks a lot Fib! Also cool to hear that it's useful to you.

    I'm not sure I fully understand your suggestion, I think you are on Discord as well, might be easier to chat there. :)

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