staryuisbest's Forum Posts

  • 15 posts
  • > I know people get tired of hearing me keep saying "we're a small team and we have limited resources". It's because it's true and 99% of the time it's the answer to "why hasn't XYZ been done yet".

    Ashley - a suggestion/request to help with this: expose more of the SDK to allow third party devs to create more powerful addons/effects - we can help XYZ get done.

    If you see this as valuable, we can post tight and directed requests for addon SDK features for specific XYZ-like addons (e.g. 3D view change in editor with access to more of the editor SDK / renderer.)

    This please.

  • Oh cool, never knew that's what it was called. Thx

  • Just what I needed thx! Do you have an effect that changes or can limit the amount of colors kind of like the toon effect but without the outlines? or some fake celshading without lighting.

    Like this

  • Newest Effect is a glitch Shader bsed on this Shader by user Coolok : shadertoy.com/view/4dXBW2

    download here: https://www.construct.net/en/make-games/addons/1113/glitch

    This one is nice!

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  • Ok thank you. I closed the bug report then.

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  • (rate1-rate2)*dt vs rate1 -rate2*dt you can see how even though they both use dt somewhere, only the first one scales uniformly with dt. Perhaps this is the problem?

    yours

    winkr7

    Filed bug report just to see if it is a bug or I just fail.

    clamp(self.8direction.maxspeed + 1, 0, 250) <-this is what is frame dependent. I just thought 8direction already applied dt.

    github.com/Scirra/Construct-bugs/issues/7390

  • Don’t use dt and it won’t be.

    Im sorry I said it wrong, the dt actually fixes it. using only clamp(self.8direction.maxspeed + 1, 0, 250) becomes framerate dependent.

  • moving it with this btw

  • Just asking, since I thought 8direction behavior already has dt.

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  • TY very much. Worked nicely.

  • Basically how do I compare a sprite every 22.5 degrees in less events lol

  • 15 posts