Ashley will c3's editor be written in html5 too?
I am assuming that would make it easier to expose to the plugin system (no need to recompile) and easier to port over to mac and linux (html5 runs on everything)
Would that mean that construct3's editor is going to be packaged in something like nw.js ?
I am assuming things here, but I do think that would be kind of awesome for a html5 game engine to become 100% html5
Another question: Will it get a builtin plugin manager?
Right now scirra has a market place that is not at all integrated with the engine editor, it also has many many many community made plugins that are hosted on websites that are in danger of becoming dead links after a year or two. Installing/updating/removing plugins is still a process requiring the user to manually navigate to construct's program files folder and unzipping things. Will 3 solve that?
Do you also plan to make it possible to package plugins as construct files? You note that plugins will be possible to build purely with the event sheet. Does that include plugins that alter the editor itself?
Will all the ports (Linux and Mac) become available on release date? I am very much looking forward to the linux port.
If you dont want to answer any of the questions, Do you have any planned surprises for us with C3 - that it is too early to announce?